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Add script to playfx on canisters before consoles are active (#754)
* Add script to playfx on canisters before consoles are active * remove debug stuff
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@ -94,6 +94,7 @@ set(DSCRIPT_SOURCES "ActivityManager.cpp"
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"FvConsoleRightQuickbuild.cpp"
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"FvDragonSmashingGolemQb.cpp"
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"FvFacilityBrick.cpp"
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"FvFacilityPipes.cpp"
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"FvFlyingCreviceDragon.cpp"
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"FvFong.cpp"
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"FvFreeGfNinjas.cpp"
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@ -144,6 +144,7 @@
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#include "FvConsoleLeftQuickbuild.h"
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#include "FvConsoleRightQuickbuild.h"
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#include "FvFacilityBrick.h"
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#include "FvFacilityPipes.h"
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#include "ImgBrickConsoleQB.h"
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#include "ActParadoxPipeFix.h"
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#include "FvNinjaGuard.h"
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@ -573,6 +574,8 @@ CppScripts::Script* CppScripts::GetScript(Entity* parent, const std::string& scr
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script = new FvConsoleRightQuickbuild();
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else if (scriptName == "scripts\\ai\\FV\\L_FV_FACILITY_BRICK.lua")
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script = new FvFacilityBrick();
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else if (scriptName == "scripts\\ai\\FV\\L_FV_FACILITY_PIPES.lua")
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script = new FvFacilityPipes();
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else if (scriptName == "scripts\\02_server\\Map\\FV\\L_IMG_BRICK_CONSOLE_QB.lua")
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script = new ImgBrickConsoleQB();
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else if (scriptName == "scripts\\ai\\FV\\L_ACT_PARADOX_PIPE_FIX.lua")
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10
dScripts/FvFacilityPipes.cpp
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10
dScripts/FvFacilityPipes.cpp
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@ -0,0 +1,10 @@
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#include "FvFacilityPipes.h"
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#include "GameMessages.h"
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void FvFacilityPipes::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3) {
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if (args == "startFX") {
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GameMessages::SendPlayFXEffect(self->GetObjectID(), m_LeftPipeEffectID, m_EffectType, m_LeftPipeEffectName);
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GameMessages::SendPlayFXEffect(self->GetObjectID(), m_RightPipeEffectID, m_EffectType, m_RightPipeEffectName);
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GameMessages::SendPlayFXEffect(self->GetObjectID(), m_ImaginationCanisterEffectID, m_EffectType, m_ImaginationCanisterEffectName);
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}
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}
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15
dScripts/FvFacilityPipes.h
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15
dScripts/FvFacilityPipes.h
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@ -0,0 +1,15 @@
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#pragma once
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#include "CppScripts.h"
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class FvFacilityPipes : public CppScripts::Script {
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public:
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void OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3) override;
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private:
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const std::u16string m_EffectType = u"create";
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const std::string m_LeftPipeEffectName = "LeftPipeOff";
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const int32_t m_LeftPipeEffectID = 2774;
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const std::string m_RightPipeEffectName = "RightPipeOff";
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const int32_t m_RightPipeEffectID = 2777;
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const std::string m_ImaginationCanisterEffectName = "imagination_canister";
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const int32_t m_ImaginationCanisterEffectID = 2750;
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};
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