DarkflameServer/dCommon/Game.h

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#pragma once
#include <string>
#include <random>
#include <csignal>
class dServer;
class Logger;
class InstanceManager;
class dChatFilter;
class dConfig;
class RakPeerInterface;
class AssetManager;
struct SystemAddress;
class EntityManager;
class dZoneManager;
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class PlayerContainer;
namespace Game {
using signal_t = volatile std::sig_atomic_t;
extern Logger* logger;
extern dServer* server;
extern InstanceManager* im;
extern dChatFilter* chatFilter;
extern dConfig* config;
extern std::mt19937 randomEngine;
extern RakPeerInterface* chatServer;
extern AssetManager* assetManager;
extern SystemAddress chatSysAddr;
extern signal_t lastSignal;
extern EntityManager* entityManager;
extern dZoneManager* zoneManager;
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extern PlayerContainer playerContainer;
extern std::string projectVersion;
inline bool ShouldShutdown() {
return lastSignal != 0;
}
void OnSignal(int signal);
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}