DarkflameServer/dScripts/AgSurvivalBuffStation.cpp

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#include "AgSurvivalBuffStation.h"
#include "SkillComponent.h"
#include "dLogger.h"
void AgSurvivalBuffStation::OnRebuildComplete(Entity* self, Entity* target) {
auto skillComponent = self->GetComponent<SkillComponent>();
if (skillComponent == nullptr) return;
skillComponent->CalculateBehavior(201, 1784, self->GetObjectID());
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self->AddCallbackTimer(10.0f, [self]() {
self->Smash();
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});
}