DarkflameServer/dGame/dPropertyBehaviors/ControlBehaviorMessages/MoveToInventoryMessage.h

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#ifndef __MOVETOINVENTORYMESSAGE__H__
#define __MOVETOINVENTORYMESSAGE__H__
#include "BehaviorMessageBase.h"
class AMFArrayValue;
/**
* @brief Sent when a player moves a Behavior A at position B to their inventory.
*/
#pragma warning("This Control Behavior Message does not have a test yet. Non-developers can ignore this warning.")
class MoveToInventoryMessage : public BehaviorMessageBase {
public:
MoveToInventoryMessage(const AMFArrayValue* arguments);
[[nodiscard]] uint32_t GetBehaviorIndex() const noexcept { return m_BehaviorIndex; };
private:
uint32_t m_BehaviorIndex;
};
#endif //!__MOVETOINVENTORYMESSAGE__H__