2023-02-14 02:55:44 +00:00
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#ifndef __MOVETOINVENTORYMESSAGE__H__
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#define __MOVETOINVENTORYMESSAGE__H__
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#include "BehaviorMessageBase.h"
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class AMFArrayValue;
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2023-02-16 17:30:33 +00:00
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/**
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* @brief Sent when a player moves a Behavior A at position B to their inventory.
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*
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*/
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2023-02-14 02:55:44 +00:00
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#pragma warning("This Control Behavior Message does not have a test yet. Non-developers can ignore this warning.")
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2023-02-16 17:30:33 +00:00
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class MoveToInventoryMessage : public BehaviorMessageBase {
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2023-02-14 02:55:44 +00:00
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public:
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MoveToInventoryMessage(AMFArrayValue* arguments);
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2024-01-03 13:34:38 +00:00
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const uint32_t GetBehaviorIndex() const { return behaviorIndex; };
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2023-02-14 02:55:44 +00:00
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private:
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uint32_t behaviorIndex;
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};
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#endif //!__MOVETOINVENTORYMESSAGE__H__
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