DarkflameServer/dGame/dPropertyBehaviors/ControlBehaviorMessages/ActionContext.h

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#ifndef __ACTIONCONTEXT__H__
#define __ACTIONCONTEXT__H__
#include "BehaviorStates.h"
#include "dCommonVars.h"
#include <string_view>
class AMFArrayValue;
/**
* @brief Sent if contextual State and Strip informationis needed for a ControlBehaviors message
*
*/
class ActionContext {
public:
ActionContext() noexcept = default;
ActionContext(const AMFArrayValue& arguments, const std::string_view customStateKey = "stateID", const std::string_view customStripKey = "stripID");
[[nodiscard]] StripId GetStripId() const noexcept { return m_StripId; };
[[nodiscard]] BehaviorState GetStateId() const noexcept { return m_StateId; };
private:
[[nodiscard]] BehaviorState GetBehaviorStateFromArgument(const AMFArrayValue& arguments, const std::string_view key) const;
[[nodiscard]] StripId GetStripIdFromArgument(const AMFArrayValue& arguments, const std::string_view key) const;
StripId m_StripId{ 0 };
BehaviorState m_StateId{ BehaviorState::HOME_STATE };
};
#endif //!__ACTIONCONTEXT__H__