DarkflameServer/dGame/dComponents/SwitchComponent.cpp

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#include "SwitchComponent.h"
#include "EntityManager.h"
#include "eTriggerEventType.h"
#include "RenderComponent.h"
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std::vector<SwitchComponent*> SwitchComponent::switches;
SwitchComponent::SwitchComponent(Entity* parent) : Component(parent) {
m_Active = false;
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}
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void SwitchComponent::Startup() {
m_Rebuild = m_ParentEntity->GetComponent<QuickBuildComponent>();
}
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void SwitchComponent::LoadConfigData() {
m_ResetTime = m_ParentEntity->GetVarAs<int32_t>(u"switch_reset_time");
}
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SwitchComponent::~SwitchComponent() {
switches.erase(std::remove(switches.begin(), switches.end(), this), switches.end());
}
void SwitchComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags) {
outBitStream->Write(m_Active);
}
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void SwitchComponent::SetActive(const bool active) {
if (m_Active == active) return;
m_Active = active;
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if (m_Bouncer) m_Bouncer->SetBouncerEnabled(active);
}
void SwitchComponent::EntityEnter(Entity* entity) {
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if (m_Active) return;
if (m_Rebuild) {
if (m_Rebuild->GetState() != eRebuildState::COMPLETED) return;
}
m_Active = true;
if (!m_ParentEntity) return;
m_ParentEntity->TriggerEvent(eTriggerEventType::ACTIVATED, entity);
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const auto grpName = m_ParentEntity->GetVarAsString(u"grp_name");
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if (!grpName.empty()) {
const auto entities = EntityManager::Instance()->GetEntitiesInGroup(grpName);
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for (auto* entity : entities) {
entity->OnFireEventServerSide(entity, "OnActivated");
}
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}
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m_Timer = m_ResetTime;
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if (m_Bouncer) {
GameMessages::SendPlayFXEffect(m_ParentEntity->GetObjectID(), 2602, u"pettriggeractive", "BounceEffect", LWOOBJID_EMPTY, 1, 1, true);
RenderComponent::PlayAnimation(m_ParentEntity, u"engaged");
m_Bouncer->SetBouncerEnabled(true);
} else {
EntityManager::Instance()->SerializeEntity(m_ParentEntity);
}
}
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void SwitchComponent::Update(const float deltaTime) {
if (!m_Active) return;
m_Timer -= deltaTime;
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if (m_Timer > 0.0f) return;
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m_Active = false;
if (!m_ParentEntity) return;
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m_ParentEntity->TriggerEvent(eTriggerEventType::DEACTIVATED, m_ParentEntity);
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const auto grpName = m_ParentEntity->GetVarAsString(u"grp_name");
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if (!grpName.empty()) {
const auto entities = EntityManager::Instance()->GetEntitiesInGroup(grpName);
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for (auto* entity : entities) {
entity->OnFireEventServerSide(entity, "OnDectivated");
}
}
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if (m_Bouncer) {
m_Bouncer->SetBouncerEnabled(false);
} else {
EntityManager::Instance()->SerializeEntity(m_ParentEntity);
}
}
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SwitchComponent* SwitchComponent::GetClosestSwitch(const NiPoint3& position) {
float closestDistance = 0.0f;
SwitchComponent* closest = nullptr;
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for (auto* petSwitch : switches) {
float distance = Vector3::DistanceSquared(petSwitch->m_ParentEntity->GetPosition(), position);
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if (closest && distance >= closestDistance) continue;
closestDistance = distance;
closest = petSwitch;
}
return closest;
}
void SwitchComponent::SetPetBouncer(BouncerComponent* value) {
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m_Bouncer = value;
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if (!value) return;
m_Bouncer->SetBounceOnCollision(true);
EntityManager::Instance()->SerializeEntity(m_Bouncer->GetParentEntity());
switches.push_back(this);
}