DarkflameServer/dNet/ClientPackets.cpp

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/*
* Darkflame Universe
* Copyright 2018
*/
#include "ClientPackets.h"
#include "dCommonVars.h"
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#include "PositionUpdate.h"
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ChatMessage ClientPackets::HandleChatMessage(Packet* packet) {
CINSTREAM_SKIP_HEADER;
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ChatMessage message;
uint32_t messageLength;
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inStream.Read(message.chatChannel);
inStream.Read(message.unknown);
inStream.Read(messageLength);
for (uint32_t i = 0; i < (messageLength - 1); ++i) {
uint16_t character;
inStream.Read(character);
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message.message.push_back(character);
}
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return message;
}
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PositionUpdate ClientPackets::HandleClientPositionUpdate(Packet* packet) {
PositionUpdate update;
CINSTREAM_SKIP_HEADER;
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inStream.Read(update.position.x);
inStream.Read(update.position.y);
inStream.Read(update.position.z);
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inStream.Read(update.rotation.x);
inStream.Read(update.rotation.y);
inStream.Read(update.rotation.z);
inStream.Read(update.rotation.w);
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inStream.Read(update.onGround);
inStream.Read(update.onRail);
bool velocityFlag = false;
inStream.Read(velocityFlag);
if (velocityFlag) {
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inStream.Read(update.velocity.x);
inStream.Read(update.velocity.y);
inStream.Read(update.velocity.z);
}
bool angVelocityFlag = false;
inStream.Read(angVelocityFlag);
if (angVelocityFlag) {
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inStream.Read(update.angularVelocity.x);
inStream.Read(update.angularVelocity.y);
inStream.Read(update.angularVelocity.z);
}
// TODO figure out how to use these. Ignoring for now, but reading in if they exist.
bool hasLocalSpaceInfo{};
if (inStream.Read(hasLocalSpaceInfo) && hasLocalSpaceInfo) {
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inStream.Read(update.localSpaceInfo.objectId);
inStream.Read(update.localSpaceInfo.position.x);
inStream.Read(update.localSpaceInfo.position.y);
inStream.Read(update.localSpaceInfo.position.z);
bool hasLinearVelocity = false;
if (inStream.Read(hasLinearVelocity) && hasLinearVelocity) {
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inStream.Read(update.localSpaceInfo.linearVelocity.x);
inStream.Read(update.localSpaceInfo.linearVelocity.y);
inStream.Read(update.localSpaceInfo.linearVelocity.z);
}
}
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bool hasRemoteInputInfo{};
if (inStream.Read(hasRemoteInputInfo) && hasRemoteInputInfo) {
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inStream.Read(update.remoteInputInfo.m_RemoteInputX);
inStream.Read(update.remoteInputInfo.m_RemoteInputY);
inStream.Read(update.remoteInputInfo.m_IsPowersliding);
inStream.Read(update.remoteInputInfo.m_IsModified);
}
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return update;
}
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ChatModerationRequest ClientPackets::HandleChatModerationRequest(Packet* packet) {
CINSTREAM_SKIP_HEADER;
ChatModerationRequest request;
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inStream.Read(request.chatLevel);
inStream.Read(request.requestID);
for (uint32_t i = 0; i < 42; ++i) {
uint16_t character;
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inStream.Read(character);
request.receiver.push_back(static_cast<uint8_t>(character));
}
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if (!request.receiver.empty()) {
if (std::string(request.receiver.c_str(), 4) == "[GM]") { // Shift the string forward if we are speaking to a GM as the client appends "[GM]" if they are
request.receiver = std::string(request.receiver.c_str() + 4, request.receiver.size() - 4);
}
}
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uint16_t messageLength;
inStream.Read(messageLength);
for (uint32_t i = 0; i < messageLength; ++i) {
uint16_t character;
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inStream.Read(character);
request.message.push_back(static_cast<uint8_t>(character));
}
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return request;
}
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int32_t ClientPackets::SendTop5HelpIssues(Packet* packet) {
CINSTREAM_SKIP_HEADER;
int32_t language = 0;
inStream.Read(language);
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return language;
}