DarkflameServer/dGame/dPropertyBehaviors/ControlBehaviorMessages/ActionContext.cpp

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#include "ActionContext.h"
#include <stdexcept>
#include "Amf3.h"
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ActionContext::ActionContext(const AMFArrayValue& arguments, const std::string& customStateKey, const std::string& customStripKey)
: m_StripId{ GetStripIdFromArgument(arguments, customStripKey) }
, m_StateId{ GetBehaviorStateFromArgument(arguments, customStateKey) } {
}
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BehaviorState ActionContext::GetBehaviorStateFromArgument(const AMFArrayValue& arguments, const std::string& key) const {
const auto* const stateIDValue = arguments.Get<double>(key);
if (!stateIDValue) throw std::invalid_argument("Unable to find behavior state from argument \"" + key + "\"");
return static_cast<BehaviorState>(stateIDValue->GetValue());
}
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StripId ActionContext::GetStripIdFromArgument(const AMFArrayValue& arguments, const std::string& key) const {
const auto* const stripIdValue = arguments.Get<double>(key);
if (!stripIdValue) throw std::invalid_argument("Unable to find strip ID from argument \"" + key + "\"");
return static_cast<StripId>(stripIdValue->GetValue());
}