#include "ActionContext.h" #include #include "Amf3.h" ActionContext::ActionContext(const AMFArrayValue& arguments, const std::string& customStateKey, const std::string& customStripKey) : m_StripId{ GetStripIdFromArgument(arguments, customStripKey) } , m_StateId{ GetBehaviorStateFromArgument(arguments, customStateKey) } { } BehaviorState ActionContext::GetBehaviorStateFromArgument(const AMFArrayValue& arguments, const std::string& key) const { const auto* const stateIDValue = arguments.Get(key); if (!stateIDValue) throw std::invalid_argument("Unable to find behavior state from argument \"" + key + "\""); return static_cast(stateIDValue->GetValue()); } StripId ActionContext::GetStripIdFromArgument(const AMFArrayValue& arguments, const std::string& key) const { const auto* const stripIdValue = arguments.Get(key); if (!stripIdValue) throw std::invalid_argument("Unable to find strip ID from argument \"" + key + "\""); return static_cast(stripIdValue->GetValue()); }