DarkflameServer/dScripts/02_server/Map/General/MailBoxServer.cpp

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#include "MailBoxServer.h"
#include "Amf3.h"
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#include "GameMessages.h"
#include "Entity.h"
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void MailBoxServer::OnUse(Entity* self, Entity* user) {
AMFArrayValue args;
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args.Insert("state", "Mail");
GameMessages::SendUIMessageServerToSingleClient(user, user->GetSystemAddress(), "pushGameState", args);
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}
void MailBoxServer::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3) {
if (args == "toggleMail") {
AMFArrayValue args;
args.Insert("visible", false);
GameMessages::SendUIMessageServerToSingleClient(sender, sender->GetSystemAddress(), "ToggleMail", args);
}
}