DarkflameServer/dScripts/ai/WILD/WildNinjaBricks.cpp

14 lines
495 B
C++
Raw Normal View History

#include "WildNinjaBricks.h"
#include "Entity.h"
void WildNinjaBricks::OnStartup(Entity* self) {
self->AddToGroups("Ninjastuff");
}
void WildNinjaBricks::OnNotifyObject(Entity* self, Entity* sender, const std::u16string& name, int32_t param1, int32_t param2) {
if (name == u"Crane") GameMessages::SendPlayAnimation(self, u"crane");
else if (name == u"Tiger") GameMessages::SendPlayAnimation(self, u"tiger");
else if (name == u"Mantis") GameMessages::SendPlayAnimation(self, u"mantis");
}