DarkflameServer/dScripts/MailBoxServer.cpp

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2022-02-21 03:51:35 +00:00
#include "MailBoxServer.h"
#include "AMFFormat.h"
#include "GameMessages.h"
void MailBoxServer::OnUse(Entity* self, Entity* user) {
AMFStringValue* value = new AMFStringValue();
value->SetStringValue("Mail");
AMFArrayValue args;
args.InsertValue("state", value);
GameMessages::SendUIMessageServerToSingleClient(user, user->GetSystemAddress(), "pushGameState", &args);
}