#include "MailBoxServer.h" #include "AMFFormat.h" #include "GameMessages.h" void MailBoxServer::OnUse(Entity* self, Entity* user) { AMFStringValue* value = new AMFStringValue(); value->SetStringValue("Mail"); AMFArrayValue args; args.InsertValue("state", value); GameMessages::SendUIMessageServerToSingleClient(user, user->GetSystemAddress(), "pushGameState", &args); }