DarkflameServer/dGame/dComponents/PossessableComponent.cpp

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#include "PossessableComponent.h"
#include "PossessorComponent.h"
#include "EntityManager.h"
#include "Inventory.h"
#include "Item.h"
PossessableComponent::PossessableComponent(Entity* parent, uint32_t componentId) : Component(parent){
m_Possessor = LWOOBJID_EMPTY;
CDItemComponent item = Inventory::FindItemComponent(m_Parent->GetLOT());
m_AnimationFlag = static_cast<eAnimationFlags>(item.animationFlag);
// Get the possession Type from the CDClient
auto query = CDClientDatabase::CreatePreppedStmt("SELECT possessionType, depossessOnHit FROM PossessableComponent WHERE id = ?;");
query.bind(1, static_cast<int>(componentId));
auto result = query.execQuery();
// Should a result not exist for this default to attached visible
if (!result.eof()) {
m_PossessionType = static_cast<ePossessionType>(result.getIntField(0, 0));
m_DepossessOnHit = static_cast<bool>(result.getIntField(1, 0));
} else {
m_PossessionType = ePossessionType::ATTACHED_VISIBLE;
m_DepossessOnHit = false;
}
result.finalize();
}
void PossessableComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags) {
outBitStream->Write(m_DirtyPossessable || bIsInitialUpdate);
if (m_DirtyPossessable || bIsInitialUpdate) {
m_DirtyPossessable = false;
outBitStream->Write(m_Possessor != LWOOBJID_EMPTY);
if (m_Possessor != LWOOBJID_EMPTY) outBitStream->Write(m_Possessor);
outBitStream->Write(m_AnimationFlag != eAnimationFlags::IDLE_INVALID);
if(m_AnimationFlag != eAnimationFlags::IDLE_INVALID) outBitStream->Write(m_AnimationFlag);
outBitStream->Write(m_ImmediatelyDepossess);
}
}
void PossessableComponent::OnUse(Entity* originator) {
// TODO: Implement this
}