2023-02-14 02:55:44 +00:00
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#ifndef __ADDACTIONMESSAGE__H__
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#define __ADDACTIONMESSAGE__H__
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2023-02-16 17:30:33 +00:00
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#include "Action.h"
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#include "ActionContext.h"
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2023-02-14 02:55:44 +00:00
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#include "BehaviorMessageBase.h"
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class AMFArrayValue;
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2023-02-16 17:30:33 +00:00
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/**
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* @brief Send if a player takes an Action A from the toolbox and adds it to an already existing strip
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*
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*/
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2023-02-14 02:55:44 +00:00
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class AddActionMessage : public BehaviorMessageBase {
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public:
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2024-02-27 07:29:51 +00:00
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AddActionMessage(const AMFArrayValue& arguments);
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2024-02-18 06:38:26 +00:00
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[[nodiscard]] int32_t GetActionIndex() const noexcept { return m_ActionIndex; };
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[[nodiscard]] const Action& GetAction() const noexcept { return m_Action; };
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[[nodiscard]] const ActionContext& GetActionContext() const noexcept { return m_ActionContext; };
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2023-02-14 02:55:44 +00:00
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private:
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2024-02-18 06:38:26 +00:00
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int32_t m_ActionIndex{ -1 };
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ActionContext m_ActionContext;
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Action m_Action;
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2023-02-14 02:55:44 +00:00
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};
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#endif //!__ADDACTIONMESSAGE__H__
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