DarkflameServer/dGame/dPropertyBehaviors/ControlBehaviorMessages/AddActionMessage.h

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#ifndef __ADDACTIONMESSAGE__H__
#define __ADDACTIONMESSAGE__H__
#include "BehaviorMessageBase.h"
class AMFArrayValue;
class AddActionMessage : public BehaviorMessageBase {
public:
AddActionMessage(AMFArrayValue* arguments);
const uint32_t GetActionIndex() { return actionIndex; };
const StripId GetStripId() { return stripId; };
const BehaviorState GetStateId() { return stateId; };
const std::string& GetType() { return type; };
const std::string& GetValueParameterName() { return valueParameterName; };
const std::string& GetValueParameterString() { return valueParameterString; };
const double GetValueParameterDouble() { return valueParameterDouble; };
const uint32_t GetBehaviorId() { return behaviorId; };
private:
uint32_t actionIndex;
StripId stripId;
BehaviorState stateId;
std::string type;
std::string valueParameterName;
std::string valueParameterString;
double valueParameterDouble;
uint32_t behaviorId;
};
#endif //!__ADDACTIONMESSAGE__H__