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#include "UpdateActionMessage.h"
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#include "Action.h"
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2024-02-27 07:29:51 +00:00
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UpdateActionMessage::UpdateActionMessage(const AMFArrayValue& arguments)
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: BehaviorMessageBase{ arguments }
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, m_ActionIndex{ GetActionIndexFromArgument(arguments) }
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, m_ActionContext{ arguments } {
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const auto* const actionValue = arguments.GetArray("action");
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if (!actionValue) return;
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m_Action = Action{ *actionValue };
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LOG_DEBUG("type %s valueParameterName %s valueParameterString %s valueParameterDouble %f behaviorId %i actionIndex %i stripId %i stateId %i", m_Action.GetType().c_str(), m_Action.GetValueParameterName().c_str(), m_Action.GetValueParameterString().c_str(), m_Action.GetValueParameterDouble(), m_BehaviorId, m_ActionIndex, m_ActionContext.GetStripId(), m_ActionContext.GetStateId());
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}
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