#include "UpdateActionMessage.h" #include "Action.h" UpdateActionMessage::UpdateActionMessage(const AMFArrayValue& arguments) : BehaviorMessageBase{ arguments } , m_ActionIndex{ GetActionIndexFromArgument(arguments) } , m_ActionContext{ arguments } { const auto* const actionValue = arguments.GetArray("action"); if (!actionValue) return; m_Action = Action{ *actionValue }; LOG_DEBUG("type %s valueParameterName %s valueParameterString %s valueParameterDouble %f behaviorId %i actionIndex %i stripId %i stateId %i", m_Action.GetType().c_str(), m_Action.GetValueParameterName().c_str(), m_Action.GetValueParameterString().c_str(), m_Action.GetValueParameterDouble(), m_BehaviorId, m_ActionIndex, m_ActionContext.GetStripId(), m_ActionContext.GetStateId()); }