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# include "PetComponent.h"
# include "GameMessages.h"
# include "BrickDatabase.h"
# include "CDClientDatabase.h"
# include "ChatPackets.h"
# include "EntityManager.h"
# include "Character.h"
# include "CharacterComponent.h"
# include "InventoryComponent.h"
# include "Item.h"
# include "MissionComponent.h"
# include "SwitchComponent.h"
# include "DestroyableComponent.h"
# include "dpWorld.h"
# include "PetDigServer.h"
# include "../dWorldServer/ObjectIDManager.h"
# include "Game.h"
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# include "dConfig.h"
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# include "dChatFilter.h"
# include "Database.h"
std : : unordered_map < LOT , PetComponent : : PetPuzzleData > PetComponent : : buildCache { } ;
std : : unordered_map < LWOOBJID , LWOOBJID > PetComponent : : currentActivities { } ;
std : : unordered_map < LWOOBJID , LWOOBJID > PetComponent : : activePets { } ;
/**
* Maps all the pet lots to a flag indicating that the player has caught it . All basic pets have been guessed by ObjID
* while the faction ones could be checked using their respective missions .
*/
std : : map < LOT , uint32_t > PetComponent : : petFlags = {
{ 3050 , 801 } , // Elephant
{ 3054 , 803 } , // Cat
{ 3195 , 806 } , // Triceratops
{ 3254 , 807 } , // Terrier
{ 3261 , 811 } , // Skunk
{ 3672 , 813 } , // Bunny
{ 3994 , 814 } , // Crocodile
{ 5635 , 815 } , // Doberman
{ 5636 , 816 } , // Buffalo
{ 5637 , 818 } , // Robot Dog
{ 5639 , 819 } , // Red Dragon
{ 5640 , 820 } , // Tortoise
{ 5641 , 821 } , // Green Dragon
{ 5643 , 822 } , // Panda, see mission 786
{ 5642 , 823 } , // Mantis
{ 6720 , 824 } , // Warthog
{ 3520 , 825 } , // Lion, see mission 1318
{ 7638 , 826 } , // Goat
{ 7694 , 827 } , // Crab
{ 12294 , 829 } , // Reindeer
{ 12431 , 830 } , // Stegosaurus, see mission 1386
{ 12432 , 831 } , // Saber cat, see mission 1389
{ 12433 , 832 } , // Gryphon, see mission 1392
{ 12434 , 833 } , // Alien, see mission 1188
// 834: unknown?, see mission 506, 688
{ 16210 , 836 } , // Ninjago Earth Dragon, see mission 1836
{ 13067 , 838 } , // Skeleton dragon
} ;
PetComponent : : PetComponent ( Entity * parent , uint32_t componentId ) : Component ( parent ) {
m_ComponentId = componentId ;
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m_Interaction = LWOOBJID_EMPTY ;
m_Owner = LWOOBJID_EMPTY ;
m_ModerationStatus = 0 ;
m_Tamer = LWOOBJID_EMPTY ;
m_ModelId = LWOOBJID_EMPTY ;
m_Timer = 0 ;
m_TimerAway = 0 ;
m_DatabaseId = LWOOBJID_EMPTY ;
m_Status = 67108866 ; // Tamable
m_Ability = PetAbilityType : : Invalid ;
m_StartPosition = NiPoint3 : : ZERO ;
m_MovementAI = nullptr ;
m_TresureTime = 0 ;
m_Preconditions = nullptr ;
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std : : string checkPreconditions = GeneralUtils : : UTF16ToWTF8 ( parent - > GetVar < std : : u16string > ( u " CheckPrecondition " ) ) ;
if ( ! checkPreconditions . empty ( ) ) {
SetPreconditions ( checkPreconditions ) ;
}
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// Get the imagination drain rate from the CDClient
auto query = CDClientDatabase : : CreatePreppedStmt ( " SELECT imaginationDrainRate FROM PetComponent WHERE id = ?; " ) ;
query . bind ( 1 , static_cast < int > ( componentId ) ) ;
auto result = query . execQuery ( ) ;
// Should a result not exist for this pet default to 60 seconds.
if ( ! result . eof ( ) & & ! result . fieldIsNull ( 0 ) ) {
imaginationDrainRate = result . getFloatField ( 0 , 60.0f ) ;
} else {
imaginationDrainRate = 60.0f ;
}
result . finalize ( ) ;
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}
void PetComponent : : Serialize ( RakNet : : BitStream * outBitStream , bool bIsInitialUpdate , unsigned int & flags ) {
const bool tamed = m_Owner ! = LWOOBJID_EMPTY ;
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outBitStream - > Write1 ( ) ; // Always serialize as dirty for now
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outBitStream - > Write < uint32_t > ( static_cast < unsigned int > ( m_Status ) ) ;
outBitStream - > Write < uint32_t > ( static_cast < uint32_t > ( tamed ? m_Ability : PetAbilityType : : Invalid ) ) ; // Something with the overhead icon?
const bool interacting = m_Interaction ! = LWOOBJID_EMPTY ;
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outBitStream - > Write ( interacting ) ;
if ( interacting ) {
outBitStream - > Write ( m_Interaction ) ;
}
outBitStream - > Write ( tamed ) ;
if ( tamed ) {
outBitStream - > Write ( m_Owner ) ;
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}
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outBitStream - > Write ( tamed ) ;
if ( tamed ) {
outBitStream - > Write ( m_ModerationStatus ) ;
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const auto nameData = GeneralUtils : : UTF8ToUTF16 ( m_Name ) ;
const auto ownerNameData = GeneralUtils : : UTF8ToUTF16 ( m_OwnerName ) ;
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outBitStream - > Write ( static_cast < uint8_t > ( nameData . size ( ) ) ) ;
for ( const auto c : nameData ) {
outBitStream - > Write ( c ) ;
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}
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outBitStream - > Write ( static_cast < uint8_t > ( ownerNameData . size ( ) ) ) ;
for ( const auto c : ownerNameData ) {
outBitStream - > Write ( c ) ;
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}
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}
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}
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void PetComponent : : OnUse ( Entity * originator ) {
if ( m_Owner ! = LWOOBJID_EMPTY ) {
return ;
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}
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if ( m_Tamer ! = LWOOBJID_EMPTY ) {
auto * tamer = EntityManager : : Instance ( ) - > GetEntity ( m_Tamer ) ;
if ( tamer ! = nullptr ) {
return ;
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}
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m_Tamer = LWOOBJID_EMPTY ;
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}
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auto * inventoryComponent = originator - > GetComponent < InventoryComponent > ( ) ;
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if ( inventoryComponent = = nullptr ) {
return ;
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}
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if ( m_Preconditions ! = nullptr & & ! m_Preconditions - > Check ( originator , true ) ) {
return ;
}
auto * movementAIComponent = m_Parent - > GetComponent < MovementAIComponent > ( ) ;
if ( movementAIComponent ! = nullptr ) {
movementAIComponent - > Stop ( ) ;
}
inventoryComponent - > DespawnPet ( ) ;
const auto & cached = buildCache . find ( m_Parent - > GetLOT ( ) ) ;
int32_t imaginationCost = 0 ;
std : : string buildFile ;
if ( cached = = buildCache . end ( ) ) {
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auto query = CDClientDatabase : : CreatePreppedStmt (
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" SELECT ValidPiecesLXF, PuzzleModelLot, Timelimit, NumValidPieces, imagCostPerBuild FROM TamingBuildPuzzles WHERE NPCLot = ?; " ) ;
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query . bind ( 1 , ( int ) m_Parent - > GetLOT ( ) ) ;
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auto result = query . execQuery ( ) ;
if ( result . eof ( ) ) {
ChatPackets : : SendSystemMessage ( originator - > GetSystemAddress ( ) , u " Failed to find the puzzle minigame for this pet. " ) ;
return ;
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}
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if ( result . fieldIsNull ( 0 ) ) {
result . finalize ( ) ;
return ;
}
auto lxfAsset = std : : string ( result . getStringField ( 0 ) ) ;
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std : : vector < std : : string > lxfAssetSplit = GeneralUtils : : SplitString ( lxfAsset , ' \\ ' ) ;
lxfAssetSplit . erase ( lxfAssetSplit . begin ( ) ) ;
buildFile = " res/BrickModels " ;
for ( auto part : lxfAssetSplit ) {
std : : transform ( part . begin ( ) , part . end ( ) , part . begin ( ) , [ ] ( unsigned char c ) {
return std : : tolower ( c ) ;
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} ) ;
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buildFile + = " / " + part ;
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}
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PetPuzzleData data ;
data . buildFile = buildFile ;
data . puzzleModelLot = result . getIntField ( 1 ) ;
data . timeLimit = result . getFloatField ( 2 ) ;
data . numValidPieces = result . getIntField ( 3 ) ;
data . imaginationCost = result . getIntField ( 4 ) ;
if ( data . timeLimit < = 0 ) data . timeLimit = 60 ;
imaginationCost = data . imaginationCost ;
buildCache [ m_Parent - > GetLOT ( ) ] = data ;
result . finalize ( ) ;
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} else {
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buildFile = cached - > second . buildFile ;
imaginationCost = cached - > second . imaginationCost ;
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}
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auto * destroyableComponent = originator - > GetComponent < DestroyableComponent > ( ) ;
if ( destroyableComponent = = nullptr ) {
return ;
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}
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auto imagination = destroyableComponent - > GetImagination ( ) ;
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if ( imagination < imaginationCost ) {
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return ;
}
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auto & bricks = BrickDatabase : : Instance ( ) - > GetBricks ( buildFile ) ;
if ( bricks . empty ( ) ) {
ChatPackets : : SendSystemMessage ( originator - > GetSystemAddress ( ) , u " Failed to load the puzzle minigame for this pet. " ) ;
Game : : logger - > Log ( " PetComponent " , " Couldn't find %s for minigame! " , buildFile . c_str ( ) ) ;
return ;
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}
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auto petPosition = m_Parent - > GetPosition ( ) ;
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auto originatorPosition = originator - > GetPosition ( ) ;
m_Parent - > SetRotation ( NiQuaternion : : LookAt ( petPosition , originatorPosition ) ) ;
float interactionDistance = m_Parent - > GetVar < float > ( u " interaction_distance " ) ;
if ( interactionDistance < = 0 ) {
interactionDistance = 15 ;
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}
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auto position = originatorPosition ;
NiPoint3 forward = NiQuaternion : : LookAt ( m_Parent - > GetPosition ( ) , originator - > GetPosition ( ) ) . GetForwardVector ( ) ;
forward . y = 0 ;
if ( dpWorld : : Instance ( ) . IsLoaded ( ) ) {
NiPoint3 attempt = petPosition + forward * interactionDistance ;
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float y = dpWorld : : Instance ( ) . GetNavMesh ( ) - > GetHeightAtPoint ( attempt ) ;
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while ( std : : abs ( y - petPosition . y ) > 4 & & interactionDistance > 10 ) {
const NiPoint3 forward = m_Parent - > GetRotation ( ) . GetForwardVector ( ) ;
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attempt = originatorPosition + forward * interactionDistance ;
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y = dpWorld : : Instance ( ) . GetNavMesh ( ) - > GetHeightAtPoint ( attempt ) ;
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interactionDistance - = 0.5f ;
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}
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position = attempt ;
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} else {
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position = petPosition + forward * interactionDistance ;
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}
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auto rotation = NiQuaternion : : LookAt ( position , petPosition ) ;
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GameMessages : : SendNotifyPetTamingMinigame (
originator - > GetObjectID ( ) ,
m_Parent - > GetObjectID ( ) ,
LWOOBJID_EMPTY ,
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true ,
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NOTIFY_TYPE_BEGIN ,
petPosition ,
position ,
rotation ,
UNASSIGNED_SYSTEM_ADDRESS
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) ;
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GameMessages : : SendNotifyPetTamingMinigame (
m_Parent - > GetObjectID ( ) ,
LWOOBJID_EMPTY ,
originator - > GetObjectID ( ) ,
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true ,
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NOTIFY_TYPE_BEGIN ,
petPosition ,
position ,
rotation ,
UNASSIGNED_SYSTEM_ADDRESS
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) ;
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GameMessages : : SendNotifyPetTamingPuzzleSelected ( originator - > GetObjectID ( ) , bricks , originator - > GetSystemAddress ( ) ) ;
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m_Tamer = originator - > GetObjectID ( ) ;
SetStatus ( 5 ) ;
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currentActivities . insert_or_assign ( m_Tamer , m_Parent - > GetObjectID ( ) ) ;
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// Notify the start of a pet taming minigame
for ( CppScripts : : Script * script : CppScripts : : GetEntityScripts ( m_Parent ) ) {
script - > OnNotifyPetTamingMinigame ( m_Parent , originator , NOTIFY_TYPE_BEGIN ) ;
}
}
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void PetComponent : : Update ( float deltaTime ) {
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if ( m_StartPosition = = NiPoint3 : : ZERO ) {
m_StartPosition = m_Parent - > GetPosition ( ) ;
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}
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if ( m_Owner = = LWOOBJID_EMPTY ) {
if ( m_Tamer ! = LWOOBJID_EMPTY ) {
if ( m_Timer > 0 ) {
m_Timer - = deltaTime ;
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if ( m_Timer < = 0 ) {
m_Timer = 0 ;
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ClientFailTamingMinigame ( ) ;
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}
}
} else {
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if ( m_Timer > 0 ) {
m_Timer - = deltaTime ;
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if ( m_Timer < = 0 ) {
Wander ( ) ;
EntityManager : : Instance ( ) - > SerializeEntity ( m_Parent ) ;
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}
} else {
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m_Timer = 5 ;
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}
}
return ;
}
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auto * owner = GetOwner ( ) ;
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if ( owner = = nullptr ) {
m_Parent - > Kill ( ) ;
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return ;
}
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m_MovementAI = m_Parent - > GetComponent < MovementAIComponent > ( ) ;
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if ( m_MovementAI = = nullptr ) {
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return ;
}
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if ( m_TresureTime > 0 ) {
auto * tresure = EntityManager : : Instance ( ) - > GetEntity ( m_Interaction ) ;
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if ( tresure = = nullptr ) {
m_TresureTime = 0 ;
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return ;
}
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m_TresureTime - = deltaTime ;
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m_MovementAI - > Stop ( ) ;
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if ( m_TresureTime < = 0 ) {
m_Parent - > SetOwnerOverride ( m_Owner ) ;
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tresure - > Smash ( m_Parent - > GetObjectID ( ) ) ;
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m_Interaction = LWOOBJID_EMPTY ;
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m_TresureTime = 0 ;
}
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return ;
}
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auto destination = owner - > GetPosition ( ) ;
NiPoint3 position = m_MovementAI - > GetCurrentPosition ( ) ;
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float distanceToOwner = Vector3 : : DistanceSquared ( position , destination ) ;
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if ( distanceToOwner > 50 * 50 | | m_TimerAway > 5 ) {
m_MovementAI - > Warp ( destination ) ;
m_Timer = 1 ;
m_TimerAway = 0 ;
return ;
}
if ( distanceToOwner > 15 * 15 | | std : : abs ( destination . y - position . y ) > = 3 ) {
m_TimerAway + = deltaTime ;
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} else {
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m_TimerAway = 0 ;
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}
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if ( m_Timer > 0 ) {
m_Timer - = deltaTime ;
return ;
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}
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SwitchComponent * closestSwitch = SwitchComponent : : GetClosestSwitch ( position ) ;
float haltDistance = 5 ;
if ( closestSwitch ! = nullptr ) {
if ( ! closestSwitch - > GetActive ( ) ) {
NiPoint3 switchPosition = closestSwitch - > GetParentEntity ( ) - > GetPosition ( ) ;
float distance = Vector3 : : DistanceSquared ( position , switchPosition ) ;
if ( distance < 3 * 3 ) {
m_Interaction = closestSwitch - > GetParentEntity ( ) - > GetObjectID ( ) ;
closestSwitch - > EntityEnter ( m_Parent ) ;
} else if ( distance < 20 * 20 ) {
haltDistance = 1 ;
destination = switchPosition ;
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}
}
}
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Entity * closestTresure = PetDigServer : : GetClosestTresure ( position ) ;
if ( closestTresure ! = nullptr ) {
// Skeleton Dragon Pat special case for bone digging
if ( closestTresure - > GetLOT ( ) = = 12192 & & m_Parent - > GetLOT ( ) ! = 13067 ) {
goto skipTresure ;
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}
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NiPoint3 tresurePosition = closestTresure - > GetPosition ( ) ;
float distance = Vector3 : : DistanceSquared ( position , tresurePosition ) ;
if ( distance < 3 * 3 ) {
m_Interaction = closestTresure - > GetObjectID ( ) ;
Command ( NiPoint3 : : ZERO , LWOOBJID_EMPTY , 1 , 202 , true ) ;
m_TresureTime = 2 ;
} else if ( distance < 10 * 10 ) {
haltDistance = 1 ;
destination = tresurePosition ;
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}
}
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skipTresure :
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m_MovementAI - > SetHaltDistance ( haltDistance ) ;
m_MovementAI - > SetSpeed ( 2.5f ) ;
m_MovementAI - > SetDestination ( destination ) ;
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m_Timer = 1 ;
}
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void PetComponent : : TryBuild ( uint32_t numBricks , bool clientFailed ) {
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if ( m_Tamer = = LWOOBJID_EMPTY ) return ;
auto * tamer = EntityManager : : Instance ( ) - > GetEntity ( m_Tamer ) ;
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if ( tamer = = nullptr ) {
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m_Tamer = LWOOBJID_EMPTY ;
return ;
}
const auto & cached = buildCache . find ( m_Parent - > GetLOT ( ) ) ;
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if ( cached = = buildCache . end ( ) ) return ;
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auto * destroyableComponent = tamer - > GetComponent < DestroyableComponent > ( ) ;
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if ( destroyableComponent = = nullptr ) return ;
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auto imagination = destroyableComponent - > GetImagination ( ) ;
imagination - = cached - > second . imaginationCost ;
destroyableComponent - > SetImagination ( imagination ) ;
EntityManager : : Instance ( ) - > SerializeEntity ( tamer ) ;
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if ( clientFailed ) {
if ( imagination < cached - > second . imaginationCost ) {
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ClientFailTamingMinigame ( ) ;
}
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} else {
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m_Timer = 0 ;
}
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if ( numBricks = = 0 ) return ;
GameMessages : : SendPetTamingTryBuildResult ( m_Tamer , ! clientFailed , numBricks , tamer - > GetSystemAddress ( ) ) ;
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}
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void PetComponent : : NotifyTamingBuildSuccess ( NiPoint3 position ) {
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if ( m_Tamer = = LWOOBJID_EMPTY ) return ;
auto * tamer = EntityManager : : Instance ( ) - > GetEntity ( m_Tamer ) ;
if ( tamer = = nullptr ) {
m_Tamer = LWOOBJID_EMPTY ;
return ;
}
const auto & cached = buildCache . find ( m_Parent - > GetLOT ( ) ) ;
if ( cached = = buildCache . end ( ) ) {
return ;
}
GameMessages : : SendPlayFXEffect ( tamer , - 1 , u " petceleb " , " " , LWOOBJID_EMPTY , 1 , 1 , true ) ;
GameMessages : : SendPlayAnimation ( tamer , u " rebuild-celebrate " ) ;
EntityInfo info { } ;
info . lot = cached - > second . puzzleModelLot ;
info . pos = position ;
info . rot = NiQuaternion : : IDENTITY ;
info . spawnerID = tamer - > GetObjectID ( ) ;
auto * modelEntity = EntityManager : : Instance ( ) - > CreateEntity ( info ) ;
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m_ModelId = modelEntity - > GetObjectID ( ) ;
EntityManager : : Instance ( ) - > ConstructEntity ( modelEntity ) ;
GameMessages : : SendNotifyTamingModelLoadedOnServer ( m_Tamer , tamer - > GetSystemAddress ( ) ) ;
GameMessages : : SendPetResponse ( m_Tamer , m_Parent - > GetObjectID ( ) , 0 , 10 , 0 , tamer - > GetSystemAddress ( ) ) ;
auto * inventoryComponent = tamer - > GetComponent < InventoryComponent > ( ) ;
if ( inventoryComponent = = nullptr ) {
return ;
}
LWOOBJID petSubKey = ObjectIDManager : : Instance ( ) - > GenerateRandomObjectID ( ) ;
petSubKey = GeneralUtils : : SetBit ( petSubKey , OBJECT_BIT_CHARACTER ) ;
petSubKey = GeneralUtils : : SetBit ( petSubKey , OBJECT_BIT_PERSISTENT ) ;
m_DatabaseId = petSubKey ;
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std : : string petName = tamer - > GetCharacter ( ) - > GetName ( ) ;
petName + = " 's Pet " ;
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GameMessages : : SendAddPetToPlayer ( m_Tamer , 0 , GeneralUtils : : UTF8ToUTF16 ( petName ) , petSubKey , m_Parent - > GetLOT ( ) , tamer - > GetSystemAddress ( ) ) ;
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GameMessages : : SendRegisterPetID ( m_Tamer , m_Parent - > GetObjectID ( ) , tamer - > GetSystemAddress ( ) ) ;
GameMessages : : SendRegisterPetDBID ( m_Tamer , petSubKey , tamer - > GetSystemAddress ( ) ) ;
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inventoryComponent - > AddItem ( m_Parent - > GetLOT ( ) , 1 , eLootSourceType : : LOOT_SOURCE_ACTIVITY , eInventoryType : : MODELS , { } , LWOOBJID_EMPTY , true , false , petSubKey ) ;
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auto * item = inventoryComponent - > FindItemBySubKey ( petSubKey , MODELS ) ;
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if ( item = = nullptr ) {
return ;
}
DatabasePet databasePet { } ;
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databasePet . lot = m_Parent - > GetLOT ( ) ;
databasePet . moderationState = 1 ;
databasePet . name = petName ;
inventoryComponent - > SetDatabasePet ( petSubKey , databasePet ) ;
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Activate ( item , false , true ) ;
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m_Timer = 0 ;
GameMessages : : SendNotifyPetTamingMinigame (
m_Tamer ,
LWOOBJID_EMPTY ,
LWOOBJID_EMPTY ,
false ,
NOTIFY_TYPE_NAMINGPET ,
NiPoint3 : : ZERO ,
NiPoint3 : : ZERO ,
NiQuaternion : : IDENTITY ,
UNASSIGNED_SYSTEM_ADDRESS
) ;
// Triggers the catch a pet missions
if ( petFlags . find ( m_Parent - > GetLOT ( ) ) ! = petFlags . end ( ) ) {
tamer - > GetCharacter ( ) - > SetPlayerFlag ( petFlags . at ( m_Parent - > GetLOT ( ) ) , true ) ;
}
auto * missionComponent = tamer - > GetComponent < MissionComponent > ( ) ;
if ( missionComponent ! = nullptr ) {
missionComponent - > Progress ( MissionTaskType : : MISSION_TASK_TYPE_PET_TAMING , m_Parent - > GetLOT ( ) ) ;
}
SetStatus ( 1 ) ;
auto * characterComponent = tamer - > GetComponent < CharacterComponent > ( ) ;
if ( characterComponent ! = nullptr ) {
characterComponent - > UpdatePlayerStatistic ( PetsTamed ) ;
}
}
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void PetComponent : : RequestSetPetName ( std : : u16string name ) {
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if ( m_Tamer = = LWOOBJID_EMPTY ) {
if ( m_Owner ! = LWOOBJID_EMPTY ) {
auto * owner = GetOwner ( ) ;
m_ModerationStatus = 1 ; // Pending
m_Name = " " ;
//Save our pet's new name to the db:
SetPetNameForModeration ( GeneralUtils : : UTF16ToWTF8 ( name ) ) ;
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GameMessages : : SendSetPetName ( m_Owner , GeneralUtils : : UTF8ToUTF16 ( m_Name ) , m_DatabaseId , owner - > GetSystemAddress ( ) ) ;
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GameMessages : : SendSetPetNameModerated ( m_Owner , m_DatabaseId , m_ModerationStatus , owner - > GetSystemAddress ( ) ) ;
}
return ;
}
auto * tamer = EntityManager : : Instance ( ) - > GetEntity ( m_Tamer ) ;
if ( tamer = = nullptr ) {
m_Tamer = LWOOBJID_EMPTY ;
return ;
}
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Game : : logger - > Log ( " PetComponent " , " Got set pet name (%s) " , GeneralUtils : : UTF16ToWTF8 ( name ) . c_str ( ) ) ;
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auto * inventoryComponent = tamer - > GetComponent < InventoryComponent > ( ) ;
if ( inventoryComponent = = nullptr ) {
return ;
}
m_ModerationStatus = 1 ; // Pending
m_Name = " " ;
//Save our pet's new name to the db:
SetPetNameForModeration ( GeneralUtils : : UTF16ToWTF8 ( name ) ) ;
EntityManager : : Instance ( ) - > SerializeEntity ( m_Parent ) ;
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std : : u16string u16name = GeneralUtils : : UTF8ToUTF16 ( m_Name ) ;
std : : u16string u16ownerName = GeneralUtils : : UTF8ToUTF16 ( m_OwnerName ) ;
GameMessages : : SendSetPetName ( m_Tamer , u16name , m_DatabaseId , tamer - > GetSystemAddress ( ) ) ;
GameMessages : : SendSetPetName ( m_Tamer , u16name , LWOOBJID_EMPTY , tamer - > GetSystemAddress ( ) ) ;
GameMessages : : SendPetNameChanged ( m_Parent - > GetObjectID ( ) , m_ModerationStatus , u16name , u16ownerName , UNASSIGNED_SYSTEM_ADDRESS ) ;
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GameMessages : : SendSetPetNameModerated ( m_Tamer , m_DatabaseId , m_ModerationStatus , tamer - > GetSystemAddress ( ) ) ;
GameMessages : : SendNotifyPetTamingMinigame (
m_Tamer ,
m_Parent - > GetObjectID ( ) ,
m_Tamer ,
false ,
NOTIFY_TYPE_SUCCESS ,
NiPoint3 : : ZERO ,
NiPoint3 : : ZERO ,
NiQuaternion : : IDENTITY ,
UNASSIGNED_SYSTEM_ADDRESS
) ;
GameMessages : : SendTerminateInteraction ( m_Tamer , eTerminateType : : FROM_INTERACTION , m_Parent - > GetObjectID ( ) ) ;
auto * modelEntity = EntityManager : : Instance ( ) - > GetEntity ( m_ModelId ) ;
if ( modelEntity ! = nullptr ) {
modelEntity - > Smash ( m_Tamer ) ;
}
currentActivities . erase ( m_Tamer ) ;
m_Tamer = LWOOBJID_EMPTY ;
// Notify the end of a pet taming minigame
for ( CppScripts : : Script * script : CppScripts : : GetEntityScripts ( m_Parent ) ) {
script - > OnNotifyPetTamingMinigame ( m_Parent , tamer , NOTIFY_TYPE_SUCCESS ) ;
}
}
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void PetComponent : : ClientExitTamingMinigame ( bool voluntaryExit ) {
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if ( m_Tamer = = LWOOBJID_EMPTY ) return ;
auto * tamer = EntityManager : : Instance ( ) - > GetEntity ( m_Tamer ) ;
if ( tamer = = nullptr ) {
m_Tamer = LWOOBJID_EMPTY ;
return ;
}
GameMessages : : SendNotifyPetTamingMinigame (
m_Tamer ,
m_Parent - > GetObjectID ( ) ,
m_Tamer ,
false ,
NOTIFY_TYPE_QUIT ,
NiPoint3 : : ZERO ,
NiPoint3 : : ZERO ,
NiQuaternion : : IDENTITY ,
UNASSIGNED_SYSTEM_ADDRESS
) ;
GameMessages : : SendNotifyTamingModelLoadedOnServer ( m_Tamer , tamer - > GetSystemAddress ( ) ) ;
GameMessages : : SendTerminateInteraction ( m_Tamer , eTerminateType : : FROM_INTERACTION , m_Parent - > GetObjectID ( ) ) ;
currentActivities . erase ( m_Tamer ) ;
SetStatus ( 67108866 ) ;
m_Tamer = LWOOBJID_EMPTY ;
m_Timer = 0 ;
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EntityManager : : Instance ( ) - > SerializeEntity ( m_Parent ) ;
// Notify the end of a pet taming minigame
for ( CppScripts : : Script * script : CppScripts : : GetEntityScripts ( m_Parent ) ) {
script - > OnNotifyPetTamingMinigame ( m_Parent , tamer , NOTIFY_TYPE_QUIT ) ;
}
}
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void PetComponent : : StartTimer ( ) {
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const auto & cached = buildCache . find ( m_Parent - > GetLOT ( ) ) ;
if ( cached = = buildCache . end ( ) ) {
return ;
}
m_Timer = cached - > second . timeLimit ;
}
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void PetComponent : : ClientFailTamingMinigame ( ) {
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if ( m_Tamer = = LWOOBJID_EMPTY ) return ;
auto * tamer = EntityManager : : Instance ( ) - > GetEntity ( m_Tamer ) ;
if ( tamer = = nullptr ) {
m_Tamer = LWOOBJID_EMPTY ;
return ;
}
GameMessages : : SendNotifyPetTamingMinigame (
m_Tamer ,
m_Parent - > GetObjectID ( ) ,
m_Tamer ,
false ,
NOTIFY_TYPE_FAILED ,
NiPoint3 : : ZERO ,
NiPoint3 : : ZERO ,
NiQuaternion : : IDENTITY ,
UNASSIGNED_SYSTEM_ADDRESS
) ;
GameMessages : : SendNotifyTamingModelLoadedOnServer ( m_Tamer , tamer - > GetSystemAddress ( ) ) ;
GameMessages : : SendTerminateInteraction ( m_Tamer , eTerminateType : : FROM_INTERACTION , m_Parent - > GetObjectID ( ) ) ;
currentActivities . erase ( m_Tamer ) ;
SetStatus ( 67108866 ) ;
m_Tamer = LWOOBJID_EMPTY ;
m_Timer = 0 ;
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EntityManager : : Instance ( ) - > SerializeEntity ( m_Parent ) ;
// Notify the end of a pet taming minigame
for ( CppScripts : : Script * script : CppScripts : : GetEntityScripts ( m_Parent ) ) {
script - > OnNotifyPetTamingMinigame ( m_Parent , tamer , NOTIFY_TYPE_FAILED ) ;
}
}
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void PetComponent : : Wander ( ) {
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m_MovementAI = m_Parent - > GetComponent < MovementAIComponent > ( ) ;
if ( m_MovementAI = = nullptr | | ! m_MovementAI - > AtFinalWaypoint ( ) ) {
return ;
}
m_MovementAI - > SetHaltDistance ( 0 ) ;
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const auto & info = m_MovementAI - > GetInfo ( ) ;
const auto div = static_cast < int > ( info . wanderDelayMax ) ;
m_Timer = ( div = = 0 ? 0 : GeneralUtils : : GenerateRandomNumber < int > ( 0 , div ) ) + info . wanderDelayMin ; //set a random timer to stay put.
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const float radius = info . wanderRadius * sqrt ( static_cast < double > ( GeneralUtils : : GenerateRandomNumber < float > ( 0 , 1 ) ) ) ; //our wander radius + a bit of random range
const float theta = ( ( static_cast < double > ( GeneralUtils : : GenerateRandomNumber < float > ( 0 , 1 ) ) * 2 * PI ) ) ;
const NiPoint3 delta =
{
radius * cos ( theta ) ,
0 ,
radius * sin ( theta )
} ;
auto destination = m_StartPosition + delta ;
if ( dpWorld : : Instance ( ) . IsLoaded ( ) ) {
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destination . y = dpWorld : : Instance ( ) . GetNavMesh ( ) - > GetHeightAtPoint ( destination ) ;
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}
if ( Vector3 : : DistanceSquared ( destination , m_MovementAI - > GetCurrentPosition ( ) ) < 2 * 2 ) {
m_MovementAI - > Stop ( ) ;
return ;
}
m_MovementAI - > SetSpeed ( info . wanderSpeed ) ;
m_MovementAI - > SetDestination ( destination ) ;
m_Timer + = ( m_MovementAI - > GetCurrentPosition ( ) . x - destination . x ) / info . wanderSpeed ;
}
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void PetComponent : : Activate ( Item * item , bool registerPet , bool fromTaming ) {
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AddDrainImaginationTimer ( item , fromTaming ) ;
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m_ItemId = item - > GetId ( ) ;
m_DatabaseId = item - > GetSubKey ( ) ;
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auto * inventoryComponent = item - > GetInventory ( ) - > GetComponent ( ) ;
if ( inventoryComponent = = nullptr ) return ;
inventoryComponent - > DespawnPet ( ) ;
m_Owner = inventoryComponent - > GetParent ( ) - > GetObjectID ( ) ;
auto * owner = GetOwner ( ) ;
if ( owner = = nullptr ) return ;
SetStatus ( 1 ) ;
auto databaseData = inventoryComponent - > GetDatabasePet ( m_DatabaseId ) ;
m_ModerationStatus = databaseData . moderationState ;
bool updatedModerationStatus = false ;
//Load mod status from db:
if ( m_ModerationStatus ! = 2 ) {
LoadPetNameFromModeration ( ) ;
databaseData . name = m_Name ;
databaseData . moderationState = m_ModerationStatus ;
inventoryComponent - > SetDatabasePet ( m_DatabaseId , databaseData ) ;
updatedModerationStatus = true ;
} else {
m_Name = databaseData . name ;
}
m_OwnerName = owner - > GetCharacter ( ) - > GetName ( ) ;
if ( updatedModerationStatus ) {
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GameMessages : : SendSetPetName ( m_Owner , GeneralUtils : : UTF8ToUTF16 ( m_Name ) , m_DatabaseId , owner - > GetSystemAddress ( ) ) ;
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GameMessages : : SendSetPetNameModerated ( m_Owner , m_DatabaseId , m_ModerationStatus , owner - > GetSystemAddress ( ) ) ;
}
GameMessages : : SendMarkInventoryItemAsActive ( m_Owner , true , 0 , m_ItemId , GetOwner ( ) - > GetSystemAddress ( ) ) ;
activePets [ m_Owner ] = m_Parent - > GetObjectID ( ) ;
m_Timer = 3 ;
EntityManager : : Instance ( ) - > SerializeEntity ( m_Parent ) ;
owner - > GetCharacter ( ) - > SetPlayerFlag ( 69 , true ) ;
if ( registerPet ) {
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GameMessages : : SendAddPetToPlayer ( m_Owner , 0 , GeneralUtils : : UTF8ToUTF16 ( m_Name ) , m_DatabaseId , m_Parent - > GetLOT ( ) , owner - > GetSystemAddress ( ) ) ;
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GameMessages : : SendRegisterPetID ( m_Owner , m_Parent - > GetObjectID ( ) , owner - > GetSystemAddress ( ) ) ;
GameMessages : : SendRegisterPetDBID ( m_Owner , m_DatabaseId , owner - > GetSystemAddress ( ) ) ;
}
GameMessages : : SendShowPetActionButton ( m_Owner , 3 , true , owner - > GetSystemAddress ( ) ) ;
}
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void PetComponent : : AddDrainImaginationTimer ( Item * item , bool fromTaming ) {
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if ( Game : : config - > GetValue ( " pets_take_imagination " ) ! = " 1 " ) return ;
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auto playerInventory = item - > GetInventory ( ) ;
if ( ! playerInventory ) return ;
auto playerInventoryComponent = playerInventory - > GetComponent ( ) ;
if ( ! playerInventoryComponent ) return ;
auto playerEntity = playerInventoryComponent - > GetParent ( ) ;
if ( ! playerEntity ) return ;
auto playerDestroyableComponent = playerEntity - > GetComponent < DestroyableComponent > ( ) ;
if ( ! playerDestroyableComponent ) return ;
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// Drain by 1 when you summon pet or when this method is called, but not when we have just tamed this pet.
if ( ! fromTaming ) playerDestroyableComponent - > Imagine ( - 1 ) ;
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// Set this to a variable so when this is called back from the player the timer doesn't fire off.
m_Parent - > AddCallbackTimer ( imaginationDrainRate , [ playerDestroyableComponent , this , item ] ( ) {
if ( ! playerDestroyableComponent ) {
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Game : : logger - > Log ( " PetComponent " , " No petComponent and/or no playerDestroyableComponent " ) ;
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return ;
}
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// If we are out of imagination despawn the pet.
if ( playerDestroyableComponent - > GetImagination ( ) = = 0 ) {
this - > Deactivate ( ) ;
auto playerEntity = playerDestroyableComponent - > GetParent ( ) ;
if ( ! playerEntity ) return ;
GameMessages : : SendUseItemRequirementsResponse ( playerEntity - > GetObjectID ( ) , playerEntity - > GetSystemAddress ( ) , UseItemResponse : : NoImaginationForPet ) ;
}
this - > AddDrainImaginationTimer ( item ) ;
} ) ;
}
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void PetComponent : : Deactivate ( ) {
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GameMessages : : SendPlayFXEffect ( m_Parent - > GetObjectID ( ) , - 1 , u " despawn " , " " , LWOOBJID_EMPTY , 1 , 1 , true ) ;
GameMessages : : SendMarkInventoryItemAsActive ( m_Owner , false , 0 , m_ItemId , GetOwner ( ) - > GetSystemAddress ( ) ) ;
activePets . erase ( m_Owner ) ;
m_Parent - > Kill ( ) ;
auto * owner = GetOwner ( ) ;
if ( owner = = nullptr ) return ;
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GameMessages : : SendAddPetToPlayer ( m_Owner , 0 , u " " , LWOOBJID_EMPTY , LOT_NULL , owner - > GetSystemAddress ( ) ) ;
GameMessages : : SendRegisterPetID ( m_Owner , LWOOBJID_EMPTY , owner - > GetSystemAddress ( ) ) ;
GameMessages : : SendRegisterPetDBID ( m_Owner , LWOOBJID_EMPTY , owner - > GetSystemAddress ( ) ) ;
GameMessages : : SendShowPetActionButton ( m_Owner , 0 , false , owner - > GetSystemAddress ( ) ) ;
}
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void PetComponent : : Release ( ) {
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auto * inventoryComponent = GetOwner ( ) - > GetComponent < InventoryComponent > ( ) ;
if ( inventoryComponent = = nullptr ) {
return ;
}
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Deactivate ( ) ;
inventoryComponent - > RemoveDatabasePet ( m_DatabaseId ) ;
auto * item = inventoryComponent - > FindItemBySubKey ( m_DatabaseId ) ;
item - > SetCount ( 0 , false , false ) ;
}
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void PetComponent : : Command ( NiPoint3 position , LWOOBJID source , int32_t commandType , int32_t typeId , bool overrideObey ) {
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auto * owner = GetOwner ( ) ;
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if ( owner = = nullptr ) {
return ;
}
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if ( commandType = = 1 ) {
// Emotes
GameMessages : : SendPlayEmote ( m_Parent - > GetObjectID ( ) , typeId , owner - > GetObjectID ( ) , UNASSIGNED_SYSTEM_ADDRESS ) ;
} else if ( commandType = = 3 ) {
// Follow me, ???
} else if ( commandType = = 6 ) {
// TODO: Go to player
}
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if ( owner - > GetGMLevel ( ) > = GAME_MASTER_LEVEL_DEVELOPER ) {
ChatPackets : : SendSystemMessage ( owner - > GetSystemAddress ( ) , u " Commmand Type: " + ( GeneralUtils : : to_u16string ( commandType ) ) + u " - Type Id: " + ( GeneralUtils : : to_u16string ( typeId ) ) ) ;
}
}
LWOOBJID PetComponent : : GetOwnerId ( ) const {
return m_Owner ;
}
Entity * PetComponent : : GetOwner ( ) const {
return EntityManager : : Instance ( ) - > GetEntity ( m_Owner ) ;
}
LWOOBJID PetComponent : : GetDatabaseId ( ) const {
return m_DatabaseId ;
}
LWOOBJID PetComponent : : GetInteraction ( ) const {
return m_Interaction ;
}
LWOOBJID PetComponent : : GetItemId ( ) const {
return m_ItemId ;
}
uint32_t PetComponent : : GetStatus ( ) const {
return m_Status ;
}
PetAbilityType PetComponent : : GetAbility ( ) const {
return m_Ability ;
}
void PetComponent : : SetInteraction ( LWOOBJID value ) {
m_Interaction = value ;
}
void PetComponent : : SetStatus ( uint32_t value ) {
m_Status = value ;
}
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void PetComponent : : SetAbility ( PetAbilityType value ) {
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m_Ability = value ;
}
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PetComponent * PetComponent : : GetTamingPet ( LWOOBJID tamer ) {
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const auto & pair = currentActivities . find ( tamer ) ;
if ( pair = = currentActivities . end ( ) ) {
return nullptr ;
}
auto * entity = EntityManager : : Instance ( ) - > GetEntity ( pair - > second ) ;
if ( entity = = nullptr ) {
currentActivities . erase ( tamer ) ;
return nullptr ;
}
return entity - > GetComponent < PetComponent > ( ) ;
}
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PetComponent * PetComponent : : GetActivePet ( LWOOBJID owner ) {
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const auto & pair = activePets . find ( owner ) ;
if ( pair = = activePets . end ( ) ) {
return nullptr ;
}
auto * entity = EntityManager : : Instance ( ) - > GetEntity ( pair - > second ) ;
if ( entity = = nullptr ) {
activePets . erase ( owner ) ;
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return nullptr ;
}
return entity - > GetComponent < PetComponent > ( ) ;
}
Entity * PetComponent : : GetParentEntity ( ) const {
return m_Parent ;
}
PetComponent : : ~ PetComponent ( ) {
}
void PetComponent : : SetPetNameForModeration ( const std : : string & petName ) {
int approved = 1 ; //default, in mod
//Make sure that the name isn't already auto-approved:
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if ( Game : : chatFilter - > IsSentenceOkay ( petName , 0 ) . empty ( ) ) {
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approved = 2 ; //approved
}
auto deleteStmt = Database : : CreatePreppedStmt ( " DELETE FROM pet_names WHERE id = ? LIMIT 1; " ) ;
deleteStmt - > setUInt64 ( 1 , m_DatabaseId ) ;
deleteStmt - > execute ( ) ;
delete deleteStmt ;
//Save to db:
auto stmt = Database : : CreatePreppedStmt ( " INSERT INTO `pet_names` (`id`, `pet_name`, `approved`) VALUES (?, ?, ?); " ) ;
stmt - > setUInt64 ( 1 , m_DatabaseId ) ;
stmt - > setString ( 2 , petName ) ;
stmt - > setInt ( 3 , approved ) ;
stmt - > execute ( ) ;
delete stmt ;
}
void PetComponent : : LoadPetNameFromModeration ( ) {
auto stmt = Database : : CreatePreppedStmt ( " SELECT pet_name, approved FROM pet_names WHERE id = ? LIMIT 1; " ) ;
stmt - > setUInt64 ( 1 , m_DatabaseId ) ;
auto res = stmt - > executeQuery ( ) ;
while ( res - > next ( ) ) {
m_ModerationStatus = res - > getInt ( 2 ) ;
if ( m_ModerationStatus = = 2 ) {
m_Name = res - > getString ( 1 ) ;
}
}
delete res ;
delete stmt ;
}
void PetComponent : : SetPreconditions ( std : : string & preconditions ) {
m_Preconditions = new PreconditionExpression ( preconditions ) ;
}