DarkflameServer/dDatabase/CDClientDatabase/CDClientTables/CDMissionNPCComponentTable.h

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#pragma once
// Custom Classes
#include "CDTable.h"
struct CDMissionNPCComponent {
uint32_t id; //!< The ID
uint32_t missionID; //!< The Mission ID
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bool offersMission; //!< Whether or not this NPC offers a mission
bool acceptsMission; //!< Whether or not this NPC accepts a mission
std::string gate_version; //!< The gate version
};
class CDMissionNPCComponentTable : public CDTable<CDMissionNPCComponentTable, std::vector<CDMissionNPCComponent>> {
public:
void LoadValuesFromDatabase();
// Queries the table with a custom "where" clause
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std::vector<CDMissionNPCComponent> Query(std::function<bool(CDMissionNPCComponent)> predicate);
};