DarkflameServer/dGame/dBehaviors/AirMovementBehavior.cpp

51 lines
1.5 KiB
C++
Raw Normal View History

2022-08-06 03:01:59 +00:00
#include "AirMovementBehavior.h"
#include "BehaviorBranchContext.h"
#include "BehaviorContext.h"
#include "EntityManager.h"
#include "Game.h"
#include "dLogger.h"
2022-07-28 13:39:57 +00:00
void AirMovementBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
uint32_t handle{};
if (!bitStream->Read(handle)) {
Game::logger->Log("AirMovementBehavior", "Unable to read handle from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
return;
}
context->RegisterSyncBehavior(handle, this, branch);
}
2022-07-28 13:39:57 +00:00
void AirMovementBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
const auto handle = context->GetUniqueSkillId();
bitStream->Write(handle);
}
void AirMovementBehavior::Sync(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
uint32_t behaviorId{};
if (!bitStream->Read(behaviorId)) {
Game::logger->Log("AirMovementBehavior", "Unable to read behaviorId from bitStream, aborting Sync! %i", bitStream->GetNumberOfUnreadBits());
return;
}
LWOOBJID target{};
if (!bitStream->Read(target)) {
Game::logger->Log("AirMovementBehavior", "Unable to read target from bitStream, aborting Sync! %i", bitStream->GetNumberOfUnreadBits());
return;
}
auto* behavior = CreateBehavior(behaviorId);
2022-07-28 13:39:57 +00:00
if (EntityManager::Instance()->GetEntity(target) != nullptr) {
branch.target = target;
}
2022-07-28 13:39:57 +00:00
behavior->Handle(context, bitStream, branch);
}
2022-07-28 13:39:57 +00:00
void AirMovementBehavior::Load() {
}