DarkflameServer/dGame/dUtilities/Mail.cpp

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#include "Mail.h"
#include <functional>
#include <string>
#include <algorithm>
#include <regex>
#include <time.h>
#include <future>
#include "GeneralUtils.h"
#include "Database.h"
#include "Game.h"
#include "dServer.h"
#include "Entity.h"
#include "Character.h"
#include "PacketUtils.h"
#include "BitStreamUtils.h"
#include "dLogger.h"
#include "EntityManager.h"
#include "InventoryComponent.h"
#include "GameMessages.h"
#include "Item.h"
#include "MissionComponent.h"
#include "ChatPackets.h"
#include "Character.h"
#include "dZoneManager.h"
#include "WorldConfig.h"
#include "eMissionTaskType.h"
#include "eReplicaComponentType.h"
#include "eConnectionType.h"
void Mail::SendMail(const Entity* recipient, const std::string& subject, const std::string& body, const LOT attachment,
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const uint16_t attachmentCount) {
SendMail(
LWOOBJID_EMPTY,
ServerName,
recipient->GetObjectID(),
recipient->GetCharacter()->GetName(),
subject,
body,
attachment,
attachmentCount,
recipient->GetSystemAddress()
);
}
void Mail::SendMail(const LWOOBJID recipient, const std::string& recipientName, const std::string& subject,
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const std::string& body, const LOT attachment, const uint16_t attachmentCount, const SystemAddress& sysAddr) {
SendMail(
LWOOBJID_EMPTY,
ServerName,
recipient,
recipientName,
subject,
body,
attachment,
attachmentCount,
sysAddr
);
}
void Mail::SendMail(const LWOOBJID sender, const std::string& senderName, const Entity* recipient, const std::string& subject,
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const std::string& body, const LOT attachment, const uint16_t attachmentCount) {
SendMail(
sender,
senderName,
recipient->GetObjectID(),
recipient->GetCharacter()->GetName(),
subject,
body,
attachment,
attachmentCount,
recipient->GetSystemAddress()
);
}
void Mail::SendMail(const LWOOBJID sender, const std::string& senderName, LWOOBJID recipient,
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const std::string& recipientName, const std::string& subject, const std::string& body, const LOT attachment,
const uint16_t attachmentCount, const SystemAddress& sysAddr) {
Database::Connection->WriteMail(sender, senderName, recipient, recipientName, time(nullptr), subject, body, 0, attachment, 0, attachmentCount, false);
if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) return; // TODO: Echo to chat server
SendNotification(sysAddr, 1); //Show the "one new mail" message
}
//Because we need it:
std::string ReadWStringAsString(RakNet::BitStream* bitStream, uint32_t size) {
std::string toReturn = "";
uint8_t buffer;
bool isFinishedReading = false;
for (uint32_t i = 0; i < size; ++i) {
bitStream->Read(buffer);
if (!isFinishedReading) toReturn.push_back(buffer);
if (buffer == '\0') isFinishedReading = true; //so we don't continue to read garbage as part of the string.
bitStream->Read(buffer); //Read the null term
}
return toReturn;
}
void WriteStringAsWString(RakNet::BitStream* bitStream, std::string str, uint32_t size) {
uint32_t sizeToFill = size - str.size();
for (uint32_t i = 0; i < str.size(); ++i) {
bitStream->Write(str[i]);
bitStream->Write(uint8_t(0));
}
for (uint32_t i = 0; i < sizeToFill; ++i) {
bitStream->Write(uint16_t(0));
}
}
void Mail::HandleMailStuff(RakNet::BitStream* packet, const SystemAddress& sysAddr, Entity* entity) {
int mailStuffID = 0;
packet->Read(mailStuffID);
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auto returnVal = std::async(std::launch::async, [packet, &sysAddr, entity, mailStuffID]() {
Mail::MailMessageID stuffID = MailMessageID(mailStuffID);
switch (stuffID) {
case MailMessageID::AttachmentCollect:
Mail::HandleAttachmentCollect(packet, sysAddr, entity);
break;
case MailMessageID::DataRequest:
Mail::HandleDataRequest(packet, sysAddr, entity);
break;
case MailMessageID::MailDelete:
Mail::HandleMailDelete(packet, sysAddr);
break;
case MailMessageID::MailRead:
Mail::HandleMailRead(packet, sysAddr);
break;
case MailMessageID::NotificationRequest:
Mail::HandleNotificationRequest(sysAddr, entity->GetObjectID());
break;
case MailMessageID::Send:
Mail::HandleSendMail(packet, sysAddr, entity);
break;
default:
Game::logger->Log("Mail", "Unhandled and possibly undefined MailStuffID: %i", int(stuffID));
}
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});
}
void Mail::HandleSendMail(RakNet::BitStream* packet, const SystemAddress& sysAddr, Entity* entity) {
//std::string subject = GeneralUtils::WStringToString(ReadFromPacket(packet, 50));
//std::string body = GeneralUtils::WStringToString(ReadFromPacket(packet, 400));
//std::string recipient = GeneralUtils::WStringToString(ReadFromPacket(packet, 32));
// Check if the player has restricted mail access
auto* character = entity->GetCharacter();
if (!character) return;
if (character->HasPermission(ePermissionMap::RestrictedMailAccess)) {
// Send a message to the player
ChatPackets::SendSystemMessage(
sysAddr,
u"This character has restricted mail access."
);
Mail::SendSendResponse(sysAddr, Mail::MailSendResponse::AccountIsMuted);
return;
}
std::string subject = ReadWStringAsString(packet, 50);
std::string body = ReadWStringAsString(packet, 400);
std::string recipient = ReadWStringAsString(packet, 32);
//Cleanse recipient:
recipient = std::regex_replace(recipient, std::regex("[^0-9a-zA-Z]+"), "");
uint64_t unknown64 = 0;
LWOOBJID attachmentID;
uint16_t attachmentCount;
packet->Read(unknown64);
packet->Read(attachmentID);
packet->Read(attachmentCount); //We don't care about the rest of the packet.
uint32_t itemID = static_cast<uint32_t>(attachmentID);
LOT itemLOT = 0;
//Inventory::InventoryType itemType;
int mailCost = Game::zoneManager->GetWorldConfig()->mailBaseFee;
int stackSize = 0;
auto inv = static_cast<InventoryComponent*>(entity->GetComponent(eReplicaComponentType::INVENTORY));
Item* item = nullptr;
if (itemID > 0 && attachmentCount > 0 && inv) {
item = inv->FindItemById(attachmentID);
if (item) {
mailCost += (item->GetInfo().baseValue * Game::zoneManager->GetWorldConfig()->mailPercentAttachmentFee);
stackSize = item->GetCount();
itemLOT = item->GetLot();
} else {
Mail::SendSendResponse(sysAddr, MailSendResponse::AttachmentNotFound);
return;
}
}
//Check if we can even send this mail (negative coins bug):
if (entity->GetCharacter()->GetCoins() - mailCost < 0) {
Mail::SendSendResponse(sysAddr, MailSendResponse::NotEnoughCoins);
return;
}
//Get the receiver's id:
auto recipientInfo = Database::Connection->GetCharacterInfoByName(recipient);
uint32_t receiverID = recipientInfo.ID;
if (receiverID == 0) {
Mail::SendSendResponse(sysAddr, Mail::MailSendResponse::RecipientNotFound);
return;
}
//Check if we have a valid receiver:
if (GeneralUtils::CaseInsensitiveStringCompare(recipient, character->GetName()) || receiverID == character->GetObjectID()) {
Mail::SendSendResponse(sysAddr, Mail::MailSendResponse::CannotMailSelf);
return;
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} else {
Database::Connection->WriteMail(character->GetObjectID(), character->GetName(), receiverID, recipient, time(nullptr), subject, body, itemID, itemLOT, 0, attachmentCount, false);
}
Mail::SendSendResponse(sysAddr, Mail::MailSendResponse::Success);
entity->GetCharacter()->SetCoins(entity->GetCharacter()->GetCoins() - mailCost, eLootSourceType::MAIL);
Game::logger->Log("Mail", "Seeing if we need to remove item with ID/count/LOT: %i %i %i", itemID, attachmentCount, itemLOT);
if (inv && itemLOT != 0 && attachmentCount > 0 && item) {
Game::logger->Log("Mail", "Trying to remove item with ID/count/LOT: %i %i %i", itemID, attachmentCount, itemLOT);
inv->RemoveItem(itemLOT, attachmentCount, INVALID, true);
auto* missionCompoent = entity->GetComponent<MissionComponent>();
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if (missionCompoent != nullptr) {
missionCompoent->Progress(eMissionTaskType::GATHER, itemLOT, LWOOBJID_EMPTY, "", -attachmentCount);
}
}
character->SaveXMLToDatabase();
}
void Mail::HandleDataRequest(RakNet::BitStream* packet, const SystemAddress& sysAddr, Entity* player) {
auto mail = Database::Connection->GetAllRecentMailOfUser(player->GetCharacter()->GetObjectID());
RakNet::BitStream bitStream;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::MAIL);
bitStream.Write(int(MailMessageID::MailData));
bitStream.Write(int(0));
bitStream.Write(uint16_t(mail.size()));
bitStream.Write(uint16_t(0));
for (const auto& mailInfo : mail) {
bitStream.Write(mailInfo.ID); //MailID
WriteStringAsWString(&bitStream, mailInfo.Subject, 50); //subject
WriteStringAsWString(&bitStream, mailInfo.Body, 400); //body
WriteStringAsWString(&bitStream, mailInfo.SenderName, 32); //sender
bitStream.Write(uint32_t(0));
bitStream.Write(uint64_t(0));
bitStream.Write(mailInfo.AttachmentID); //Attachment ID
LOT lot = mailInfo.AttachmentLOT;
if (lot <= 0) bitStream.Write(LOT(-1));
else bitStream.Write(lot);
bitStream.Write(uint32_t(0));
bitStream.Write(mailInfo.AttachmentSubkey); //Attachment subKey
bitStream.Write(uint16_t(mailInfo.AttachmentCount)); //Attachment count
bitStream.Write(uint32_t(0));
bitStream.Write(uint16_t(0));
bitStream.Write(uint64_t(mailInfo.TimeSent)); //time sent (twice?)
bitStream.Write(uint64_t(mailInfo.TimeSent));
bitStream.Write(uint8_t(mailInfo.WasRead)); //was read
bitStream.Write(uint8_t(0));
bitStream.Write(uint16_t(0));
bitStream.Write(uint32_t(0));
}
Game::server->Send(&bitStream, sysAddr, false);
PacketUtils::SavePacket("Max_Mail_Data.bin", (const char*)bitStream.GetData(), bitStream.GetNumberOfBytesUsed());
}
void Mail::HandleAttachmentCollect(RakNet::BitStream* packet, const SystemAddress& sysAddr, Entity* player) {
int unknown;
uint64_t mailID;
LWOOBJID playerID;
packet->Read(unknown);
packet->Read(mailID);
packet->Read(playerID);
if (mailID > 0 && playerID == player->GetObjectID()) {
auto mailInfo = Database::Connection->GetMailByID(mailID);
if (mailInfo.ID == 0) return;
auto inv = static_cast<InventoryComponent*>(player->GetComponent(eReplicaComponentType::INVENTORY));
if (!inv) return;
inv->AddItem(mailInfo.AttachmentLOT, mailInfo.AttachmentCount, eLootSourceType::MAIL);
Mail::SendAttachmentRemoveConfirm(sysAddr, mailID);
Database::Connection->RemoveAttachmentFromMail(mailID);
}
}
void Mail::HandleMailDelete(RakNet::BitStream* packet, const SystemAddress& sysAddr) {
int unknown;
uint64_t mailID;
LWOOBJID playerID;
packet->Read(unknown);
packet->Read(mailID);
packet->Read(playerID);
if (mailID > 0) Mail::SendDeleteConfirm(sysAddr, mailID, playerID);
}
void Mail::HandleMailRead(RakNet::BitStream* packet, const SystemAddress& sysAddr) {
int unknown;
uint64_t mailID;
packet->Read(unknown);
packet->Read(mailID);
if (mailID > 0) Mail::SendReadConfirm(sysAddr, mailID);
}
void Mail::HandleNotificationRequest(const SystemAddress& sysAddr, uint32_t objectID) {
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auto returnVal = std::async(std::launch::async, [&]() {
auto unreadCount = Database::Connection->GetUnreadMailCountForUser(objectID);
if (unreadCount > 0) Mail::SendNotification(sysAddr, unreadCount);
});
}
void Mail::SendSendResponse(const SystemAddress& sysAddr, MailSendResponse response) {
RakNet::BitStream bitStream;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::MAIL);
bitStream.Write(int(MailMessageID::SendResponse));
bitStream.Write(int(response));
Game::server->Send(&bitStream, sysAddr, false);
}
void Mail::SendNotification(const SystemAddress& sysAddr, int mailCount) {
RakNet::BitStream bitStream;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::MAIL);
uint64_t messageType = 2;
uint64_t s1 = 0;
uint64_t s2 = 0;
uint64_t s3 = 0;
uint64_t s4 = 0;
bitStream.Write(messageType);
bitStream.Write(s1);
bitStream.Write(s2);
bitStream.Write(s3);
bitStream.Write(s4);
bitStream.Write(mailCount);
bitStream.Write(int(0)); //Unknown
Game::server->Send(&bitStream, sysAddr, false);
}
void Mail::SendAttachmentRemoveConfirm(const SystemAddress& sysAddr, uint64_t mailID) {
RakNet::BitStream bitStream;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::MAIL);
bitStream.Write(int(MailMessageID::AttachmentCollectConfirm));
bitStream.Write(int(0)); //unknown
bitStream.Write(mailID);
Game::server->Send(&bitStream, sysAddr, false);
}
void Mail::SendDeleteConfirm(const SystemAddress& sysAddr, uint64_t mailID, LWOOBJID playerID) {
RakNet::BitStream bitStream;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::MAIL);
bitStream.Write(int(MailMessageID::MailDeleteConfirm));
bitStream.Write(int(0)); //unknown
bitStream.Write(mailID);
Game::server->Send(&bitStream, sysAddr, false);
Database::Connection->DeleteMail(mailID);
}
void Mail::SendReadConfirm(const SystemAddress& sysAddr, uint64_t mailID) {
RakNet::BitStream bitStream;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::MAIL);
bitStream.Write(int(MailMessageID::MailReadConfirm));
bitStream.Write(int(0)); //unknown
bitStream.Write(mailID);
Game::server->Send(&bitStream, sysAddr, false);
Database::Connection->SetMailAsRead(mailID);
}