2024-05-18 10:54:09 +00:00
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#ifndef IBEHAVIORS_H
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#define IBEHAVIORS_H
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#include <cstdint>
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#include "dCommonVars.h"
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class IBehaviors {
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public:
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struct Info {
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int32_t behaviorId{};
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uint32_t characterId{};
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std::string behaviorInfo;
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};
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2024-05-18 09:12:23 +00:00
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// This Add also takes care of updating if it exists.
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virtual void AddBehavior(const Info& info) = 0;
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virtual std::string GetBehavior(const int32_t behaviorId) = 0;
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virtual void RemoveBehavior(const int32_t behaviorId) = 0;
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};
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2024-05-18 10:54:09 +00:00
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#endif //!IBEHAVIORS_H
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