DarkflameServer/dDatabase/CDClientDatabase/CDClientTables/CDLootMatrixTable.cpp

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#include "CDLootMatrixTable.h"
CDLootMatrix CDLootMatrixTable::ReadRow(CppSQLite3Query& tableData) const {
CDLootMatrix entry{};
if (tableData.eof()) return entry;
entry.LootTableIndex = tableData.getIntField("LootTableIndex", -1);
entry.RarityTableIndex = tableData.getIntField("RarityTableIndex", -1);
entry.percent = tableData.getFloatField("percent", -1.0f);
entry.minToDrop = tableData.getIntField("minToDrop", -1);
entry.maxToDrop = tableData.getIntField("maxToDrop", -1);
entry.flagID = tableData.getIntField("flagID", -1);
UNUSED(entry.gate_version = tableData.getStringField("gate_version", ""));
return entry;
}
void CDLootMatrixTable::LoadValuesFromDatabase() {
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// First, get the size of the table
uint32_t size = 0;
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM LootMatrix");
while (!tableSize.eof()) {
size = tableSize.getIntField(0, 0);
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tableSize.nextRow();
}
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// Reserve the size
auto& entries = GetEntriesMutable();
entries.reserve(size);
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// Now get the data
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM LootMatrix");
while (!tableData.eof()) {
CDLootMatrix entry;
uint32_t lootMatrixIndex = tableData.getIntField("LootMatrixIndex", -1);
entries[lootMatrixIndex].push_back(ReadRow(tableData));
tableData.nextRow();
}
}
const LootMatrixEntries& CDLootMatrixTable::GetMatrix(uint32_t matrixId) {
auto& entries = GetEntriesMutable();
auto itr = entries.find(matrixId);
if (itr != entries.end()) {
return itr->second;
}
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auto query = CDClientDatabase::CreatePreppedStmt("SELECT * FROM LootMatrix where LootMatrixIndex = ?;");
query.bind(1, static_cast<int32_t>(matrixId));
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auto tableData = query.execQuery();
while (!tableData.eof()) {
entries[matrixId].push_back(ReadRow(tableData));
tableData.nextRow();
}
return entries[matrixId];
}