DarkflameServer/dDatabase/CDClientDatabase/CDClientTables/CDZoneTableTable.h

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#pragma once
// Custom Classes
#include "CDTable.h"
struct CDZoneTable {
uint32_t zoneID; //!< The Zone ID of the object
uint32_t locStatus; //!< The Locale Status(?)
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std::string zoneName; //!< The name of the zone
uint32_t scriptID; //!< The Script ID of the zone (ScriptsTable)
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float ghostdistance_min; //!< The minimum ghosting distance
float ghostdistance; //!< The ghosting distance
uint32_t population_soft_cap; //!< The "soft cap" on the world population
uint32_t population_hard_cap; //!< The "hard cap" on the world population
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UNUSED(std::string DisplayDescription); //!< The display description of the world
UNUSED(std::string mapFolder); //!< ???
float smashableMinDistance; //!< The minimum smashable distance?
float smashableMaxDistance; //!< The maximum smashable distance?
UNUSED(std::string mixerProgram); //!< ???
UNUSED(std::string clientPhysicsFramerate); //!< The client physics framerate
std::string serverPhysicsFramerate; //!< The server physics framerate
uint32_t zoneControlTemplate; //!< The Zone Control template
uint32_t widthInChunks; //!< The width of the world in chunks
uint32_t heightInChunks; //!< The height of the world in chunks
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bool petsAllowed; //!< Whether or not pets are allowed in the world
bool localize; //!< Whether or not the world should be localized
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float fZoneWeight; //!< ???
UNUSED(std::string thumbnail); //!< The thumbnail of the world
bool PlayerLoseCoinsOnDeath; //!< Whether or not the user loses coins on death
bool disableSaveLoc; //!< Disables the saving location?
float teamRadius; //!< ???
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UNUSED(std::string gate_version); //!< The gate version
bool mountsAllowed; //!< Whether or not mounts are allowed
};
class CDZoneTableTable : public CDTable<CDZoneTableTable, std::map<uint32_t, CDZoneTable>> {
public:
void LoadValuesFromDatabase();
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// Queries the table with a zoneID to find.
const CDZoneTable* Query(uint32_t zoneID);
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};