DarkflameServer/dDatabase/CDClientDatabase/CDClientTables/CDSkillBehaviorTable.h

36 lines
1.5 KiB
C
Raw Permalink Normal View History

#pragma once
// Custom Classes
#include "CDTable.h"
struct CDSkillBehavior {
uint32_t skillID; //!< The Skill ID of the skill
UNUSED(uint32_t locStatus); //!< ??
uint32_t behaviorID; //!< The Behavior ID of the skill
uint32_t imaginationcost; //!< The imagination cost of the skill
uint32_t cooldowngroup; //!< The cooldown group ID of the skill
2022-07-28 13:39:57 +00:00
float cooldown; //!< The cooldown time of the skill
UNUSED(bool isNpcEditor); //!< ???
UNUSED(uint32_t skillIcon); //!< The Skill Icon ID
2022-07-28 13:39:57 +00:00
UNUSED(std::string oomSkillID); //!< ???
UNUSED(uint32_t oomBehaviorEffectID); //!< ???
UNUSED(uint32_t castTypeDesc); //!< The cast type description(?)
UNUSED(uint32_t imBonusUI); //!< The imagination bonus of the skill
UNUSED(nint32_t lifeBonusUI); //!< The life bonus of the skill
UNUSED(uint32_t armorBonusUI); //!< The armor bonus of the skill
UNUSED(uint32_t damageUI); //!< ???
2022-07-28 13:39:57 +00:00
UNUSED(bool hideIcon); //!< Whether or not to show the icon
UNUSED(bool localize); //!< ???
UNUSED(std::string gate_version); //!< ???
UNUSED(uint32_t cancelType); //!< The cancel type (?)
};
class CDSkillBehaviorTable : public CDTable<CDSkillBehaviorTable, std::map<uint32_t, CDSkillBehavior>> {
public:
void LoadValuesFromDatabase();
// Gets an entry by skillID
const CDSkillBehavior& GetSkillByID(uint32_t skillID);
};