DarkflameServer/dDatabase/CDClientDatabase/CDClientTables/CDItemSetSkillsTable.cpp

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#include "CDItemSetSkillsTable.h"
void CDItemSetSkillsTable::LoadValuesFromDatabase() {
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// First, get the size of the table
uint32_t size = 0;
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auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM ItemSetSkills");
while (!tableSize.eof()) {
size = tableSize.getIntField(0, 0);
tableSize.nextRow();
}
tableSize.finalize();
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// Reserve the size
auto& entries = GetEntriesMutable();
entries.reserve(size);
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// Now get the data
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM ItemSetSkills");
while (!tableData.eof()) {
CDItemSetSkills entry;
entry.SkillSetID = tableData.getIntField("SkillSetID", -1);
entry.SkillID = tableData.getIntField("SkillID", -1);
entry.SkillCastType = tableData.getIntField("SkillCastType", -1);
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entries.push_back(entry);
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tableData.nextRow();
}
tableData.finalize();
}
std::vector<CDItemSetSkills> CDItemSetSkillsTable::Query(std::function<bool(CDItemSetSkills)> predicate) {
std::vector<CDItemSetSkills> data = cpplinq::from(GetEntries())
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>> cpplinq::where(predicate)
>> cpplinq::to_vector();
return data;
}
std::vector<CDItemSetSkills> CDItemSetSkillsTable::GetBySkillID(uint32_t SkillSetID) {
std::vector<CDItemSetSkills> toReturn;
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for (const auto& entry : GetEntries()) {
if (entry.SkillSetID == SkillSetID) toReturn.push_back(entry);
if (entry.SkillSetID > SkillSetID) return toReturn; //stop seeking in the db if it's not needed.
}
return toReturn;
}