DarkflameServer/dGame/dPropertyBehaviors/ControlBehaviorMessages/MoveToInventoryMessage.h

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#ifndef MOVETOINVENTORYMESSAGE_H
#define MOVETOINVENTORYMESSAGE_H
#include "BehaviorMessageBase.h"
class AMFArrayValue;
/**
* @brief Sent when a player moves a Behavior A at position B to their inventory.
*/
#pragma warning("This Control Behavior Message does not have a test yet. Non-developers can ignore this warning.")
class MoveToInventoryMessage : public BehaviorMessageBase {
public:
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MoveToInventoryMessage(const AMFArrayValue& arguments);
[[nodiscard]] uint32_t GetBehaviorIndex() const noexcept { return m_BehaviorIndex; };
private:
uint32_t m_BehaviorIndex;
};
#endif //!MOVETOINVENTORYMESSAGE_H