DarkflameServer/dGame/dGameMessages/StartSkill.h

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#ifndef STARTSKILL_H
#define STARTSKILL_H
#include "dCommonVars.h"
#include "NiPoint3.h"
#include "NiQuaternion.h"
#include "eGameMessageType.h"
/**
* Same as sync skill but with different network options. An echo down to other clients that need to play the skill.
*/
class StartSkill {
public:
StartSkill() {
bUsedMouse = false;
consumableItemID = LWOOBJID_EMPTY;
fCasterLatency = 0.0f;
iCastType = 0;
lastClickedPosit = NiPoint3Constant::ZERO;
optionalTargetID = LWOOBJID_EMPTY;
originatorRot = NiQuaternionConstant::IDENTITY;
uiSkillHandle = 0;
}
StartSkill(LWOOBJID _optionalOriginatorID, std::string _sBitStream, TSkillID _skillID, bool _bUsedMouse = false, LWOOBJID _consumableItemID = LWOOBJID_EMPTY, float _fCasterLatency = 0.0f, int32_t _iCastType = 0, NiPoint3 _lastClickedPosit = NiPoint3Constant::ZERO, LWOOBJID _optionalTargetID = LWOOBJID_EMPTY, NiQuaternion _originatorRot = NiQuaternionConstant::IDENTITY, uint32_t _uiSkillHandle = 0) {
bUsedMouse = _bUsedMouse;
consumableItemID = _consumableItemID;
fCasterLatency = _fCasterLatency;
iCastType = _iCastType;
lastClickedPosit = _lastClickedPosit;
optionalOriginatorID = _optionalOriginatorID;
optionalTargetID = _optionalTargetID;
originatorRot = _originatorRot;
sBitStream = _sBitStream;
skillID = _skillID;
uiSkillHandle = _uiSkillHandle;
}
StartSkill(RakNet::BitStream& stream) : StartSkill() {
Deserialize(stream);
}
~StartSkill() {
}
void Serialize(RakNet::BitStream& stream) {
stream.Write(eGameMessageType::START_SKILL);
stream.Write(bUsedMouse);
stream.Write(consumableItemID != LWOOBJID_EMPTY);
if (consumableItemID != LWOOBJID_EMPTY) stream.Write(consumableItemID);
stream.Write(fCasterLatency != 0.0f);
if (fCasterLatency != 0.0f) stream.Write(fCasterLatency);
stream.Write(iCastType != 0);
if (iCastType != 0) stream.Write(iCastType);
stream.Write(lastClickedPosit != NiPoint3Constant::ZERO);
if (lastClickedPosit != NiPoint3Constant::ZERO) stream.Write(lastClickedPosit);
stream.Write(optionalOriginatorID);
stream.Write(optionalTargetID != LWOOBJID_EMPTY);
if (optionalTargetID != LWOOBJID_EMPTY) stream.Write(optionalTargetID);
stream.Write(originatorRot != NiQuaternionConstant::IDENTITY);
if (originatorRot != NiQuaternionConstant::IDENTITY) stream.Write(originatorRot);
uint32_t sBitStreamLength = sBitStream.length();
stream.Write(sBitStreamLength);
for (uint32_t k = 0; k < sBitStreamLength; k++) {
stream.Write(sBitStream[k]);
}
stream.Write(skillID);
stream.Write(uiSkillHandle != 0);
if (uiSkillHandle != 0) stream.Write(uiSkillHandle);
}
bool Deserialize(RakNet::BitStream& stream) {
stream.Read(bUsedMouse);
bool consumableItemIDIsDefault{};
stream.Read(consumableItemIDIsDefault);
if (consumableItemIDIsDefault != 0) stream.Read(consumableItemID);
bool fCasterLatencyIsDefault{};
stream.Read(fCasterLatencyIsDefault);
if (fCasterLatencyIsDefault != 0) stream.Read(fCasterLatency);
bool iCastTypeIsDefault{};
stream.Read(iCastTypeIsDefault);
if (iCastTypeIsDefault != 0) stream.Read(iCastType);
bool lastClickedPositIsDefault{};
stream.Read(lastClickedPositIsDefault);
if (lastClickedPositIsDefault != 0) stream.Read(lastClickedPosit);
stream.Read(optionalOriginatorID);
bool optionalTargetIDIsDefault{};
stream.Read(optionalTargetIDIsDefault);
if (optionalTargetIDIsDefault != 0) stream.Read(optionalTargetID);
bool originatorRotIsDefault{};
stream.Read(originatorRotIsDefault);
if (originatorRotIsDefault != 0) stream.Read(originatorRot);
uint32_t sBitStreamLength{};
stream.Read(sBitStreamLength);
for (uint32_t k = 0; k < sBitStreamLength; k++) {
unsigned char character;
stream.Read(character);
sBitStream.push_back(character);
}
stream.Read(skillID);
bool uiSkillHandleIsDefault{};
stream.Read(uiSkillHandleIsDefault);
if (uiSkillHandleIsDefault != 0) stream.Read(uiSkillHandle);
return true;
}
bool bUsedMouse = false;
LWOOBJID consumableItemID{};
float fCasterLatency{};
int32_t iCastType{};
NiPoint3 lastClickedPosit{};
LWOOBJID optionalOriginatorID{};
LWOOBJID optionalTargetID{};
NiQuaternion originatorRot{};
std::string sBitStream = "";
TSkillID skillID = 0;
uint32_t uiSkillHandle = 0;
};
#endif //!STARTSKILL_H