DarkflameServer/dDatabase/CDClientDatabase/CDClientTables/CDRarityTableTable.h

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#pragma once
// Custom Classes
#include "CDTable.h"
struct CDRarityTable {
float randmax;
uint32_t rarity;
typedef uint32_t Index;
};
typedef std::vector<CDRarityTable> RarityTable;
class CDRarityTableTable : public CDTable<CDRarityTableTable, std::unordered_map<CDRarityTable::Index, std::vector<CDRarityTable>>> {
public:
void LoadValuesFromDatabase();
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const std::vector<CDRarityTable>& GetRarityTable(uint32_t predicate);
};