DarkflameServer/dGame/dComponents/ModelBehaviorComponent.cpp

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#include "ModelBehaviorComponent.h"
#include "Entity.h"
#include "ePhysicsBehaviorType.h"
ModelBehaviorComponent::ModelBehaviorComponent(Entity* parent) : Component(parent) {
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m_DirtyModelInfo = true;
m_IsPickable = false;
m_PhysicsType = ePhysicsBehaviorType::STANDARD;
m_OriginalPosition = m_ParentEntity->GetDefaultPosition();
m_OriginalRotation = m_ParentEntity->GetDefaultRotation();
}
void ModelBehaviorComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags) {
outBitStream->Write(m_DirtyModelInfo || bIsInitialUpdate);
if (m_DirtyModelInfo || bIsInitialUpdate) {
outBitStream->Write(m_IsPickable);
outBitStream->Write(m_PhysicsType);
outBitStream->Write(m_OriginalPosition);
outBitStream->Write(m_OriginalRotation);
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if (!bIsInitialUpdate) m_DirtyModelInfo = false;
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}
}