DarkflameServer/dGame/dComponents/LUPExhibitComponent.cpp

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#include "LUPExhibitComponent.h"
#include "EntityManager.h"
LUPExhibitComponent::LUPExhibitComponent(Entity* parent) : Component(parent) {
m_ExhibitIndex = 0;
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m_UpdateTimer = 0.0f;
m_Exhibit = m_Exhibits.front();
m_DirtyExhibitInfo = true;
}
void LUPExhibitComponent::Update(float deltaTime) {
m_UpdateTimer += deltaTime;
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if (m_UpdateTimer < 20.0f) return;
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NextExhibit();
m_UpdateTimer = 0.0f;
}
void LUPExhibitComponent::NextExhibit() {
m_ExhibitIndex++;
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// After 1361 years, this will skip exhibit 4 one time. I think modulo is ok here.
m_Exhibit = m_Exhibits.at(m_ExhibitIndex % m_Exhibits.size());
EntityManager::Instance()->SerializeEntity(m_ParentEntity);
}
void LUPExhibitComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, uint32_t& flags) {
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outBitStream->Write(bIsInitialUpdate || m_DirtyExhibitInfo);
if (bIsInitialUpdate || m_DirtyExhibitInfo) {
outBitStream->Write(m_Exhibit);
if (!bIsInitialUpdate) m_DirtyExhibitInfo = false;
}
}