DarkflameServer/dGame/dComponents/BuildBorderComponent.cpp

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#include "BuildBorderComponent.h"
#include "EntityManager.h"
#include "GameMessages.h"
#include "Entity.h"
#include "Game.h"
#include "dLogger.h"
#include "InventoryComponent.h"
#include "Item.h"
#include "PropertyManagementComponent.h"
void BuildBorderComponent::OnUse(Entity* originator) {
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if (!originator->GetCharacter()) return;
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const auto& entities = EntityManager::Instance()->GetEntitiesInGroup("PropertyPlaque");
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auto buildArea = entities.empty() ? m_ParentEntity->GetObjectID() : entities.front()->GetObjectID();
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auto* inventoryComponent = originator->GetComponent<InventoryComponent>();
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if (!inventoryComponent) return;
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auto* thinkingHat = inventoryComponent->FindItemByLot(LOT_THINKING_CAP);
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if (!thinkingHat) return;
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Game::logger->Log("BuildBorderComponent", "Using BuildArea %llu for player %llu", buildArea, originator->GetObjectID());
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inventoryComponent->PushEquippedItems();
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if (PropertyManagementComponent::Instance()) {
GameMessages::SendStartArrangingWithItem(
originator,
originator->GetSystemAddress(),
true,
buildArea,
originator->GetPosition(),
0,
thinkingHat->GetId(),
thinkingHat->GetLot(),
4,
0,
-1
);
} else {
GameMessages::SendStartArrangingWithItem(originator, originator->GetSystemAddress(), true, buildArea, originator->GetPosition());
}
}