DarkflameServer/dNet/MasterPackets.cpp

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#include "MasterPackets.h"
#include "BitStream.h"
#include "dCommonVars.h"
#include "dServer.h"
#include "eConnectionType.h"
#include "eMasterMessageType.h"
#include "BitStreamUtils.h"
#include <string>
void MasterPackets::SendPersistentIDRequest(dServer* server, uint64_t requestID) {
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CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::REQUEST_PERSISTENT_ID);
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bitStream.Write(requestID);
server->SendToMaster(bitStream);
}
void MasterPackets::SendPersistentIDResponse(dServer* server, const SystemAddress& sysAddr, uint64_t requestID, uint32_t objID) {
RakNet::BitStream bitStream;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::REQUEST_PERSISTENT_ID_RESPONSE);
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bitStream.Write(requestID);
bitStream.Write(objID);
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server->Send(bitStream, sysAddr, false);
}
void MasterPackets::SendZoneTransferRequest(dServer* server, uint64_t requestID, bool mythranShift, uint32_t zoneID, uint32_t cloneID) {
RakNet::BitStream bitStream;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::REQUEST_ZONE_TRANSFER);
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bitStream.Write(requestID);
bitStream.Write<uint8_t>(mythranShift);
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bitStream.Write(zoneID);
bitStream.Write(cloneID);
server->SendToMaster(bitStream);
}
void MasterPackets::SendZoneCreatePrivate(dServer* server, uint32_t zoneID, uint32_t cloneID, const std::string& password) {
RakNet::BitStream bitStream;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::CREATE_PRIVATE_ZONE);
bitStream.Write(zoneID);
bitStream.Write(cloneID);
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bitStream.Write<uint32_t>(password.size());
for (auto character : password) {
bitStream.Write<char>(character);
}
server->SendToMaster(bitStream);
}
void MasterPackets::SendZoneRequestPrivate(dServer* server, uint64_t requestID, bool mythranShift, const std::string& password) {
RakNet::BitStream bitStream;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::REQUEST_PRIVATE_ZONE);
bitStream.Write(requestID);
bitStream.Write<uint8_t>(mythranShift);
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bitStream.Write<uint32_t>(password.size());
for (auto character : password) {
bitStream.Write<char>(character);
}
server->SendToMaster(bitStream);
}
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void MasterPackets::SendWorldReady(dServer* server, LWOMAPID zoneId, LWOINSTANCEID instanceId) {
RakNet::BitStream bitStream;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::WORLD_READY);
bitStream.Write(zoneId);
bitStream.Write(instanceId);
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server->SendToMaster(bitStream);
}
void MasterPackets::SendZoneTransferResponse(dServer* server, const SystemAddress& sysAddr, uint64_t requestID, bool mythranShift, uint32_t zoneID, uint32_t zoneInstance, uint32_t zoneClone, const std::string& serverIP, uint32_t serverPort) {
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RakNet::BitStream bitStream;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::REQUEST_ZONE_TRANSFER_RESPONSE);
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bitStream.Write(requestID);
bitStream.Write<uint8_t>(mythranShift);
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bitStream.Write(zoneID);
bitStream.Write(zoneInstance);
bitStream.Write(zoneClone);
bitStream.Write<uint16_t>(serverPort);
bitStream.Write(LUString(serverIP, 255));
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server->Send(bitStream, sysAddr, false);
}
void MasterPackets::HandleServerInfo(Packet* packet) {
RakNet::BitStream inStream(packet->data, packet->length, false);
uint64_t header = inStream.Read(header);
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uint32_t theirPort = 0;
uint32_t theirZoneID = 0;
uint32_t theirInstanceID = 0;
LUString theirIP;
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inStream.Read(theirPort);
inStream.Read(theirZoneID);
inStream.Read(theirInstanceID);
inStream.Read(theirIP);
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//TODO: Actually mark this server as an available server in the manager
}
void MasterPackets::SendServerInfo(dServer* server, Packet* packet) {
RakNet::BitStream bitStream;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::SERVER_INFO);
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bitStream.Write(server->GetPort());
bitStream.Write(server->GetZoneID());
bitStream.Write(server->GetInstanceID());
bitStream.Write(server->GetServerType());
bitStream.Write(LUString(server->GetIP()));
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server->SendToMaster(bitStream);
}