DarkflameServer/dGame/dPropertyBehaviors/ControlBehaviorMessages/AddActionMessage.h

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#ifndef __ADDACTIONMESSAGE__H__
#define __ADDACTIONMESSAGE__H__
#include "Action.h"
#include "ActionContext.h"
#include "BehaviorMessageBase.h"
class AMFArrayValue;
/**
* @brief Send if a player takes an Action A from the toolbox and adds it to an already existing strip
*
*/
class AddActionMessage : public BehaviorMessageBase {
public:
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AddActionMessage(const AMFArrayValue& arguments);
[[nodiscard]] int32_t GetActionIndex() const noexcept { return m_ActionIndex; };
[[nodiscard]] const Action& GetAction() const noexcept { return m_Action; };
[[nodiscard]] const ActionContext& GetActionContext() const noexcept { return m_ActionContext; };
private:
int32_t m_ActionIndex{ -1 };
ActionContext m_ActionContext;
Action m_Action;
};
#endif //!__ADDACTIONMESSAGE__H__