yattee/Shared/Player/VideoPlayerView.swift

552 lines
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Swift
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import AVKit
#if os(iOS)
import CoreMotion
#endif
import Defaults
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import Siesta
import SwiftUI
struct VideoPlayerView: View {
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#if os(iOS)
static let hiddenOffset = YatteeApp.isForPreviews ? 0 : max(UIScreen.main.bounds.height, UIScreen.main.bounds.width) + 100
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static let defaultSidebarQueueValue = UIScreen.main.bounds.width > 900 && Defaults[.playerSidebar] == .whenFits
#else
static let defaultSidebarQueueValue = Defaults[.playerSidebar] != .never
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#endif
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static let defaultAspectRatio = 16 / 9.0
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static var defaultMinimumHeightLeft: Double {
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#if os(macOS)
300
#else
200
#endif
}
@State private var playerSize: CGSize = .zero { didSet {
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sidebarQueue = playerSize.width > 900 && Defaults[.playerSidebar] == .whenFits
}}
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@State private var hoveringPlayer = false
@State private var fullScreenDetails = false
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@State private var sidebarQueue = defaultSidebarQueueValue
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@Environment(\.colorScheme) private var colorScheme
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#if os(iOS)
@Environment(\.verticalSizeClass) private var verticalSizeClass
@State private var orientation = UIInterfaceOrientation.portrait
@State private var lastOrientation: UIInterfaceOrientation?
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#elseif os(macOS)
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var hoverThrottle = Throttle(interval: 0.5)
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var mouseLocation: CGPoint { NSEvent.mouseLocation }
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#endif
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#if os(iOS)
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@GestureState private var dragGestureState = false
@GestureState private var dragGestureOffset = CGSize.zero
@State private var viewDragOffset = 0.0
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@State private var orientationObserver: Any?
#endif
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@EnvironmentObject<AccountsModel> private var accounts
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@EnvironmentObject<NavigationModel> private var navigation
@EnvironmentObject<PlayerModel> private var player
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@EnvironmentObject<PlayerControlsModel> private var playerControls
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@EnvironmentObject<RecentsModel> private var recents
@EnvironmentObject<SearchModel> private var search
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@EnvironmentObject<ThumbnailsModel> private var thumbnails
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var body: some View {
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ZStack(alignment: overlayAlignment) {
videoPlayer
#if os(iOS)
.gesture(playerControls.presentingControlsOverlay ? videoPlayerCloseControlsOverlayGesture : nil)
#endif
if playerControls.presentingControlsOverlay {
HStack {
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HStack {
#if !os(tvOS)
Spacer()
#endif
ControlsOverlay()
#if os(tvOS)
.onExitCommand {
withAnimation(PlayerControls.animation) {
playerControls.hideOverlays()
}
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}
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.onPlayPauseCommand {
player.togglePlay()
}
#endif
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.padding()
.modifier(ControlBackgroundModifier())
.clipShape(RoundedRectangle(cornerRadius: 4))
.transition(.opacity)
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#if !os(tvOS)
Spacer()
#endif
}
#if os(macOS)
.frame(width: player.playerSize.width)
#endif
#if !os(tvOS)
Spacer()
#endif
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}
#if os(tvOS)
.clipShape(RoundedRectangle(cornerRadius: 10))
#endif
}
}
}
var videoPlayer: some View {
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#if DEBUG
// TODO: remove
if #available(iOS 15.0, macOS 12.0, *) {
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Self._printChanges()
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}
#endif
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#if os(macOS)
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return GeometryReader { geometry in
HSplitView {
content
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}
.onAppear {
playerSize = geometry.size
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}
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}
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.alert(isPresented: $navigation.presentingAlertInVideoPlayer) { navigation.alert }
.onOpenURL {
OpenURLHandler(
accounts: accounts,
navigation: navigation,
recents: recents,
player: player,
search: search
).handle($0)
}
.frame(minWidth: 950, minHeight: 700)
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#else
return GeometryReader { geometry in
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HStack(spacing: 0) {
content
.onAppear {
playerSize = geometry.size
}
}
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#if os(iOS)
.frame(width: playerWidth.isNil ? nil : Double(playerWidth!), height: playerHeight.isNil ? nil : Double(playerHeight!))
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.ignoresSafeArea(.all, edges: playerEdgesIgnoringSafeArea)
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#endif
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.onChange(of: geometry.size) { size in
self.playerSize = size
}
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.onChange(of: fullScreenDetails) { value in
player.backend.setNeedsDrawing(!value)
}
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.onAppear {
#if os(iOS)
viewDragOffset = 0.0
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configureOrientationUpdatesBasedOnAccelerometer()
DispatchQueue.main.asyncAfter(deadline: .now() + 0.5) { [weak player] in
player?.onPresentPlayer?()
player?.onPresentPlayer = nil
}
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if let orientationMask = player.lockedOrientation {
Orientation.lockOrientation(
orientationMask,
andRotateTo: orientationMask == .landscapeLeft ? .landscapeLeft : orientationMask == .landscapeRight ? .landscapeRight : .portrait
)
}
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#endif
}
.onDisappear {
#if os(iOS)
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if Defaults[.lockPortraitWhenBrowsing] {
Orientation.lockOrientation(.portrait, andRotateTo: .portrait)
} else {
Orientation.lockOrientation(.allButUpsideDown)
}
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stopOrientationUpdates()
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playerControls.hideOverlays()
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player.lockedOrientation = nil
#endif
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}
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}
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#if os(iOS)
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.offset(y: playerOffset)
.animation(.linear(duration: 0.2), value: playerOffset)
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.backport
.persistentSystemOverlays(!fullScreenLayout)
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#endif
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#endif
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}
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var overlayWidth: Double {
guard playerSize.width.isFinite else { return 200 }
return [playerSize.width - 50, 250].min()!
}
var overlayAlignment: Alignment {
#if os(tvOS)
return .bottomTrailing
#else
return .top
#endif
}
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#if os(iOS)
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var videoPlayerCloseControlsOverlayGesture: some Gesture {
TapGesture().onEnded {
withAnimation(PlayerControls.animation) {
playerControls.hideOverlays()
}
}
}
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var playerOffset: Double {
dragGestureState ? dragGestureOffset.height : viewDragOffset
}
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var playerWidth: Double? {
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fullScreenLayout ? (UIScreen.main.bounds.size.width - SafeArea.insets.left - SafeArea.insets.right) : nil
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}
var playerHeight: Double? {
let lockedPortrait = player.lockedOrientation?.contains(.portrait) ?? false
return fullScreenLayout ? UIScreen.main.bounds.size.height - (OrientationTracker.shared.currentInterfaceOrientation.isPortrait || lockedPortrait ? (SafeArea.insets.top + SafeArea.insets.bottom) : 0) : nil
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}
var playerEdgesIgnoringSafeArea: Edge.Set {
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if let orientation = player.lockedOrientation, orientation.contains(.portrait) {
return []
}
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if fullScreenLayout, UIDevice.current.orientation.isLandscape {
return [.vertical]
}
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return []
}
#endif
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var content: some View {
Group {
ZStack(alignment: .bottomLeading) {
#if os(tvOS)
ZStack {
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PlayerBackendView()
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tvControls
}
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.ignoresSafeArea()
#else
GeometryReader { geometry in
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PlayerBackendView()
#if !os(tvOS)
.modifier(
VideoPlayerSizeModifier(
geometry: geometry,
aspectRatio: player.aspectRatio,
fullScreen: fullScreenLayout
)
)
.overlay(playerPlaceholder)
#endif
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.frame(maxWidth: fullScreenLayout ? .infinity : nil, maxHeight: fullScreenLayout ? .infinity : nil)
.onHover { hovering in
hoveringPlayer = hovering
hovering ? playerControls.show() : playerControls.hide()
}
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#if os(iOS)
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.gesture(playerControls.presentingOverlays ? nil : playerDragGesture)
.onChange(of: dragGestureState) { _ in
if !dragGestureState {
onPlayerDragGestureEnded()
}
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}
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#elseif os(macOS)
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.onAppear(perform: {
NSEvent.addLocalMonitorForEvents(matching: [.mouseMoved]) {
hoverThrottle.execute {
if !player.currentItem.isNil, hoveringPlayer {
playerControls.resetTimer()
}
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}
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return $0
}
})
#endif
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.background(Color.black)
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#if !os(tvOS)
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if !fullScreenLayout {
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VideoDetails(sidebarQueue: sidebarQueue, fullScreen: $fullScreenDetails)
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#if os(iOS)
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.ignoresSafeArea(.all, edges: .bottom)
.transition(.move(edge: .bottom))
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#endif
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.background(colorScheme == .dark ? Color.black : Color.white)
.modifier(VideoDetailsPaddingModifier(
playerSize: player.playerSize,
fullScreen: fullScreenDetails
))
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}
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#endif
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}
#endif
}
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.background(((colorScheme == .dark || fullScreenLayout) ? Color.black : Color.white).edgesIgnoringSafeArea(.all))
#if os(macOS)
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.frame(minWidth: 650)
#endif
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#if os(tvOS)
.onMoveCommand { direction in
if direction == .up {
playerControls.show()
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} else if direction == .down, !playerControls.presentingControlsOverlay, !playerControls.presentingControls {
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withAnimation(PlayerControls.animation) {
playerControls.presentingControlsOverlay = true
}
}
playerControls.resetTimer()
guard !playerControls.presentingControls else { return }
if direction == .left {
player.backend.seek(relative: .secondsInDefaultTimescale(-10))
}
if direction == .right {
player.backend.seek(relative: .secondsInDefaultTimescale(10))
}
}
.onPlayPauseCommand {
player.togglePlay()
}
.onExitCommand {
if playerControls.presentingOverlays {
playerControls.hideOverlays()
}
if playerControls.presentingControls {
playerControls.hide()
} else {
player.hide()
}
}
#endif
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if !fullScreenLayout {
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#if os(iOS)
if sidebarQueue {
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PlayerQueueView(sidebarQueue: true, fullScreen: $fullScreenDetails)
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.frame(maxWidth: 350)
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.background(colorScheme == .dark ? Color.black : Color.white)
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.transition(.move(edge: .bottom))
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}
#elseif os(macOS)
if Defaults[.playerSidebar] != .never {
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PlayerQueueView(sidebarQueue: true, fullScreen: $fullScreenDetails)
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.frame(minWidth: 300)
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.background(colorScheme == .dark ? Color.black : Color.white)
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}
#endif
}
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}
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.onChange(of: fullScreenLayout) { newValue in
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if !newValue { playerControls.hideOverlays() }
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}
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#if os(iOS)
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.statusBar(hidden: fullScreenLayout)
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#endif
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}
var fullScreenLayout: Bool {
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#if os(iOS)
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return player.playingFullScreen || verticalSizeClass == .compact
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#else
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return player.playingFullScreen
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#endif
}
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@ViewBuilder var playerPlaceholder: some View {
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if player.currentItem.isNil {
ZStack(alignment: .topTrailing) {
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HStack {
Spacer()
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VStack {
Spacer()
VStack(spacing: 10) {
#if !os(tvOS)
Image(systemName: "ticket")
.font(.system(size: 120))
#endif
}
Spacer()
}
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.foregroundColor(.gray)
Spacer()
}
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#if os(iOS)
Button {
player.hide()
} label: {
Image(systemName: "xmark")
.font(.system(size: 40))
}
.buttonStyle(.plain)
.padding(10)
.foregroundColor(.gray)
#endif
}
.background(Color.black)
.contentShape(Rectangle())
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.frame(width: player.playerSize.width, height: player.playerSize.height)
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}
}
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#if os(iOS)
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var playerDragGesture: some Gesture {
DragGesture(minimumDistance: 0, coordinateSpace: .global)
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.updating($dragGestureOffset) { value, state, _ in
state = value.translation.height > 0 ? value.translation : .zero
}
.updating($dragGestureState) { _, state, _ in
state = true
}
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.onChanged { value in
guard player.presentingPlayer,
!playerControls.presentingControlsOverlay else { return }
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if playerControls.presentingControls {
playerControls.presentingControls = false
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}
let drag = value.translation.height
guard drag > 0 else { return }
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viewDragOffset = drag
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if drag > 60,
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player.playingFullScreen
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{
player.exitFullScreen()
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if Defaults[.rotateToPortraitOnExitFullScreen] {
Orientation.lockOrientation(.allButUpsideDown, andRotateTo: .portrait)
playerControls.show()
}
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}
}
.onEnded { _ in
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onPlayerDragGestureEnded()
}
}
private func onPlayerDragGestureEnded() {
guard player.presentingPlayer,
!playerControls.presentingControlsOverlay else { return }
if viewDragOffset > 100 {
player.hide()
DispatchQueue.main.asyncAfter(deadline: .now() + 0.4) {
player.backend.setNeedsDrawing(false)
player.exitFullScreen()
}
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viewDragOffset = Self.hiddenOffset
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} else {
withAnimation(.linear(duration: 0.2)) {
viewDragOffset = 0
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}
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player.backend.setNeedsDrawing(true)
player.show()
}
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}
private func configureOrientationUpdatesBasedOnAccelerometer() {
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let currentOrientation = OrientationTracker.shared.currentInterfaceOrientation
if currentOrientation.isLandscape,
Defaults[.enterFullscreenInLandscape],
!player.playingFullScreen,
!player.playingInPictureInPicture
{
DispatchQueue.main.async {
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playerControls.presentingControls = false
player.enterFullScreen(showControls: false)
}
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Orientation.lockOrientation(.allButUpsideDown, andRotateTo: currentOrientation)
}
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orientationObserver = NotificationCenter.default.addObserver(
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forName: OrientationTracker.deviceOrientationChangedNotification,
object: nil,
queue: .main
) { _ in
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guard !Defaults[.honorSystemOrientationLock],
player.presentingPlayer,
!player.playingInPictureInPicture,
player.lockedOrientation.isNil
else {
return
}
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let orientation = OrientationTracker.shared.currentInterfaceOrientation
guard lastOrientation != orientation else {
return
}
lastOrientation = orientation
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DispatchQueue.main.async {
guard Defaults[.enterFullscreenInLandscape] else {
return
}
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if orientation.isLandscape {
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playerControls.presentingControls = false
player.enterFullScreen(showControls: false)
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Orientation.lockOrientation(OrientationTracker.shared.currentInterfaceOrientationMask, andRotateTo: orientation)
} else {
player.exitFullScreen(showControls: false)
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Orientation.lockOrientation(.allButUpsideDown, andRotateTo: .portrait)
}
}
}
}
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private func stopOrientationUpdates() {
guard let observer = orientationObserver else { return }
NotificationCenter.default.removeObserver(observer)
}
#endif
#if os(tvOS)
var tvControls: some View {
TVControls(model: playerControls, player: player, thumbnails: thumbnails)
}
#endif
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}
struct VideoPlayerView_Previews: PreviewProvider {
static var previews: some View {
VideoPlayerView()
.injectFixtureEnvironmentObjects()
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}
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}