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Add iOS options for handling landscape fullscreen (fixes #38)
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@ -1,15 +1,18 @@
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import AVKit
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import CoreData
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#if os(iOS)
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import CoreMotion
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#endif
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import Defaults
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import Foundation
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import Logging
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import MediaPlayer
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#if !os(macOS)
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import UIKit
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#endif
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import Siesta
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import SwiftUI
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import SwiftyJSON
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#if !os(macOS)
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import UIKit
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#endif
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final class PlayerModel: ObservableObject {
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static let availableRates: [Float] = [0.5, 0.67, 0.8, 1, 1.25, 1.5, 2]
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@ -44,6 +47,12 @@ final class PlayerModel: ObservableObject {
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@Published var channelWithDetails: Channel?
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#if os(iOS)
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@Published var motionManager: CMMotionManager!
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@Published var lockedOrientation: UIInterfaceOrientation?
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@Published var lastOrientation: UIInterfaceOrientation?
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#endif
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var accounts: AccountsModel
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var comments: CommentsModel
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@ -63,6 +72,7 @@ final class PlayerModel: ObservableObject {
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private var timeObserverThrottle = Throttle(interval: 2)
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var playingInPictureInPicture = false
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var playingFullscreen = false
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@Published var presentingErrorDetails = false
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var playerError: Error? { didSet {
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@ -105,11 +115,8 @@ final class PlayerModel: ObservableObject {
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}
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func hide() {
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guard presentingPlayer else {
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return
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}
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presentingPlayer = false
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playerNavigationLinkActive = false
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}
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func togglePlayer() {
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@ -388,7 +395,9 @@ final class PlayerModel: ObservableObject {
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self?.insertPlayerItem(stream, for: video, preservingTime: preservingTime)
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}
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case .failed:
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self?.playerError = error
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DispatchQueue.main.async { [weak self] in
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self?.playerError = error
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}
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default:
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return
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}
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@ -808,5 +817,27 @@ final class PlayerModel: ObservableObject {
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show()
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closePiP()
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}
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func enterFullScreen() {
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guard !playingFullscreen else {
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return
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}
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logger.info("entering fullscreen")
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controller?.playerView
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.perform(NSSelectorFromString("enterFullScreenAnimated:completionHandler:"), with: false, with: nil)
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}
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func exitFullScreen() {
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guard playingFullscreen else {
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return
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}
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logger.info("exiting fullscreen")
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controller?.playerView
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.perform(NSSelectorFromString("exitFullScreenAnimated:completionHandler:"), with: false, with: nil)
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}
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#endif
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}
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@ -82,6 +82,12 @@ extension Defaults.Keys {
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#if os(macOS)
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static let enableBetaChannel = Key<Bool>("enableBetaChannel", default: false)
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#endif
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#if os(iOS)
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static let honorSystemOrientationLock = Key<Bool>("honorSystemOrientationLock", default: true)
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static let enterFullscreenInLandscape = Key<Bool>("enterFullscreenInLandscape", default: UIDevice.current.userInterfaceIdiom == .phone)
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static let lockLandscapeWhenEnteringFullscreen = Key<Bool>("lockLandscapeWhenEnteringFullscreen", default: false)
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#endif
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}
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enum ResolutionSetting: String, CaseIterable, Defaults.Serializable {
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@ -132,17 +132,32 @@ extension PlayerViewController: AVPlayerViewControllerDelegate {
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func playerViewController(
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_: AVPlayerViewController,
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willBeginFullScreenPresentationWithAnimationCoordinator _: UIViewControllerTransitionCoordinator
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) {}
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) {
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playerModel.playingFullscreen = true
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}
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func playerViewController(
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_: AVPlayerViewController,
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willEndFullScreenPresentationWithAnimationCoordinator coordinator: UIViewControllerTransitionCoordinator
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) {
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let wasPlaying = playerModel.isPlaying
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coordinator.animate(alongsideTransition: nil) { context in
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#if os(iOS)
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if wasPlaying {
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self.playerModel.play()
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}
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#endif
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if !context.isCancelled {
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#if os(iOS)
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if self.traitCollection.verticalSizeClass == .compact {
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self.dismiss(animated: true)
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self.playerModel.lockedOrientation = nil
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if Defaults[.enterFullscreenInLandscape] {
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Orientation.lockOrientation(.portrait, andRotateTo: .portrait)
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}
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self.playerModel.playingFullscreen = false
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if wasPlaying {
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self.playerModel.play()
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}
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#endif
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}
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@ -1,4 +1,7 @@
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import AVKit
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#if os(iOS)
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import CoreMotion
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#endif
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import Defaults
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import Siesta
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import SwiftUI
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@ -22,6 +25,16 @@ struct VideoPlayerView: View {
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@Environment(\.presentationMode) private var presentationMode
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@Environment(\.horizontalSizeClass) private var horizontalSizeClass
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@Environment(\.verticalSizeClass) private var verticalSizeClass
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@Default(.enterFullscreenInLandscape) private var enterFullscreenInLandscape
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@Default(.honorSystemOrientationLock) private var honorSystemOrientationLock
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@Default(.lockLandscapeWhenEnteringFullscreen) private var lockLandscapeWhenEnteringFullscreen
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@State private var motionManager: CMMotionManager!
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@State private var orientation = UIInterfaceOrientation.portrait
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@State private var lastOrientation: UIInterfaceOrientation?
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private var orientationThrottle = Throttle(interval: 2)
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#endif
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@EnvironmentObject<AccountsModel> private var accounts
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@ -38,13 +51,36 @@ struct VideoPlayerView: View {
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GeometryReader { geometry in
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HStack(spacing: 0) {
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content
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}
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.onAppear {
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self.playerSize = geometry.size
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.onAppear {
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playerSize = geometry.size
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#if os(iOS)
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configureOrientationUpdatesBasedOnAccelerometer()
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#endif
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}
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}
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.onChange(of: geometry.size) { size in
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self.playerSize = size
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}
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#if os(iOS)
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.onReceive(NotificationCenter.default.publisher(for: UIDevice.orientationDidChangeNotification)) { _ in
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handleOrientationDidChangeNotification()
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}
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.onDisappear {
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guard !player.playingFullscreen else {
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return // swiftlint:disable:this implicit_return
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}
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if Defaults[.lockPortraitWhenBrowsing] {
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Orientation.lockOrientation(.portrait, andRotateTo: .portrait)
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} else {
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Orientation.lockOrientation(.allButUpsideDown)
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}
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motionManager?.stopAccelerometerUpdates()
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motionManager = nil
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}
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#endif
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}
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.navigationBarHidden(true)
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#endif
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@ -192,6 +228,110 @@ struct VideoPlayerView: View {
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set: { _ in }
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)
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}
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#if os(iOS)
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private func configureOrientationUpdatesBasedOnAccelerometer() {
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if UIDevice.current.orientation.isLandscape, enterFullscreenInLandscape, !player.playingFullscreen {
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DispatchQueue.main.async {
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player.enterFullScreen()
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}
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}
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guard !honorSystemOrientationLock, motionManager.isNil else {
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return
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}
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motionManager = CMMotionManager()
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motionManager.accelerometerUpdateInterval = 0.2
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motionManager.startAccelerometerUpdates(to: OperationQueue()) { data, _ in
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guard player.presentingPlayer, !data.isNil else {
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return
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}
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guard let acceleration = data?.acceleration else {
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return
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}
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var orientation = UIInterfaceOrientation.unknown
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if acceleration.x >= 0.65 {
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orientation = .landscapeLeft
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} else if acceleration.x <= -0.65 {
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orientation = .landscapeRight
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} else if acceleration.y <= -0.65 {
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orientation = .portrait
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} else if acceleration.y >= 0.65 {
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orientation = .portraitUpsideDown
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}
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guard lastOrientation != orientation else {
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return
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}
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lastOrientation = orientation
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if orientation.isLandscape {
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DispatchQueue.main.asyncAfter(deadline: .now() + 0.8) {
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guard enterFullscreenInLandscape else {
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return
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}
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player.enterFullScreen()
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let orientationLockMask = orientation == .landscapeLeft ? UIInterfaceOrientationMask.landscapeLeft : .landscapeRight
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Orientation.lockOrientation(orientationLockMask, andRotateTo: orientation)
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guard lockLandscapeWhenEnteringFullscreen else {
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return
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}
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player.lockedOrientation = orientation
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}
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} else {
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guard abs(acceleration.z) <= 0.74,
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player.lockedOrientation.isNil,
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enterFullscreenInLandscape
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else {
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return
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}
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DispatchQueue.main.asyncAfter(deadline: .now() + 0.4) {
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player.exitFullScreen()
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}
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Orientation.lockOrientation(.portrait)
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}
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}
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}
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private func handleOrientationDidChangeNotification() {
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let newOrientation = UIApplication.shared.windows.first?.windowScene?.interfaceOrientation
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if newOrientation?.isLandscape ?? false, player.presentingPlayer, lockLandscapeWhenEnteringFullscreen, !player.lockedOrientation.isNil {
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Orientation.lockOrientation(.landscape, andRotateTo: newOrientation)
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return
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}
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guard player.presentingPlayer, enterFullscreenInLandscape, honorSystemOrientationLock else {
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return
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}
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if UIDevice.current.orientation.isLandscape {
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DispatchQueue.main.async {
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player.lockedOrientation = newOrientation
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player.enterFullScreen()
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}
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} else {
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DispatchQueue.main.async {
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player.exitFullScreen()
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}
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DispatchQueue.main.asyncAfter(deadline: .now() + 0.8) {
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player.exitFullScreen()
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}
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}
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}
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#endif
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}
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struct VideoPlayerView_Previews: PreviewProvider {
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@ -10,6 +10,11 @@ struct PlaybackSettings: View {
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@Default(.showKeywords) private var showKeywords
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@Default(.showChannelSubscribers) private var channelSubscribers
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@Default(.pauseOnHidingPlayer) private var pauseOnHidingPlayer
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#if os(iOS)
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@Default(.honorSystemOrientationLock) private var honorSystemOrientationLock
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@Default(.lockLandscapeWhenEnteringFullscreen) private var lockLandscapeWhenEnteringFullscreen
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@Default(.enterFullscreenInLandscape) private var enterFullscreenInLandscape
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#endif
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@Default(.closePiPOnNavigation) private var closePiPOnNavigation
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@Default(.closePiPOnOpeningPlayer) private var closePiPOnOpeningPlayer
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#if !os(macOS)
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@ -37,6 +42,13 @@ struct PlaybackSettings: View {
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showHistoryToggle
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channelSubscribersToggle
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pauseOnHidingPlayerToggle
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if idiom == .pad {
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enterFullscreenInLandscapeToggle
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}
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honorSystemOrientationLockToggle
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lockLandscapeWhenEnteringFullscreenToggle
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}
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Section(header: SettingsHeader(text: "Picture in Picture")) {
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@ -147,6 +159,22 @@ struct PlaybackSettings: View {
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Toggle("Pause when player is closed", isOn: $pauseOnHidingPlayer)
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}
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#if os(iOS)
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private var honorSystemOrientationLockToggle: some View {
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Toggle("Honor system orientation lock", isOn: $honorSystemOrientationLock)
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.disabled(!enterFullscreenInLandscape)
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}
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private var enterFullscreenInLandscapeToggle: some View {
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Toggle("Enter fullscreen in landscape", isOn: $enterFullscreenInLandscape)
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}
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private var lockLandscapeWhenEnteringFullscreenToggle: some View {
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Toggle("Lock landscape orientation when entering fullscreen", isOn: $lockLandscapeWhenEnteringFullscreen)
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.disabled(!enterFullscreenInLandscape)
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}
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#endif
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private var closePiPOnNavigationToggle: some View {
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Toggle("Close PiP when starting playing other video", isOn: $closePiPOnNavigation)
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}
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