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Fix player size handling
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e60349ded1
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@ -49,36 +49,43 @@ struct VideoPlayerView: View {
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.onOpenURL { OpenURLHandler(accounts: accounts, player: player).handle($0) }
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.frame(minWidth: 950, minHeight: 700)
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#else
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HStack(spacing: 0) {
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content
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.onAppear {
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#if os(iOS)
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configureOrientationUpdatesBasedOnAccelerometer()
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#endif
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GeometryReader { geometry in
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HStack(spacing: 0) {
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content
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.onAppear {
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playerSize = geometry.size
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#if os(iOS)
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configureOrientationUpdatesBasedOnAccelerometer()
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#endif
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}
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}
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.onChange(of: geometry.size) { size in
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self.playerSize = size
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}
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.onChange(of: fullScreenDetails) { value in
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player.backend.setNeedsDrawing(!value)
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}
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#if os(iOS)
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.onReceive(NotificationCenter.default.publisher(for: UIDevice.orientationDidChangeNotification)) { _ in
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handleOrientationDidChangeNotification()
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}
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.onDisappear {
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guard !playerControls.playingFullscreen else {
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return // swiftlint:disable:this implicit_return
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}
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}
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.onChange(of: fullScreenDetails) { value in
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player.backend.setNeedsDrawing(!value)
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}
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#if os(iOS)
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.onReceive(NotificationCenter.default.publisher(for: UIDevice.orientationDidChangeNotification)) { _ in
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handleOrientationDidChangeNotification()
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}
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.onDisappear {
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guard !playerControls.playingFullscreen else {
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return // swiftlint:disable:this implicit_return
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}
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if Defaults[.lockPortraitWhenBrowsing] {
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Orientation.lockOrientation(.portrait, andRotateTo: .portrait)
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} else {
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Orientation.lockOrientation(.allButUpsideDown)
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}
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if Defaults[.lockPortraitWhenBrowsing] {
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Orientation.lockOrientation(.portrait, andRotateTo: .portrait)
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} else {
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Orientation.lockOrientation(.allButUpsideDown)
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}
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motionManager?.stopAccelerometerUpdates()
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motionManager = nil
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motionManager?.stopAccelerometerUpdates()
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motionManager = nil
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}
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#endif
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}
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#endif
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#endif
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}
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