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An extremely low latency KVMFR (KVM FrameRelay) implementation for guests with VGA PCI Passthrough.
f02d61d665
This change adds an average function to time how long it takes the GPU to copy and map the texture, and then uses this average to sleep for 80% of this average lowering CPU usage and potentially decreasing lock contention. |
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version.cmake |
Looking Glass
An extremely low latency KVMFR (KVM FrameRelay) implementation for guests with VGA PCI Passthrough.
- Project Website: https://looking-glass.io
- Documentation: https://looking-glass.io/docs
Documentation
❕❕❕ IMPORTANT ❕❕❕
This project contains submodules that must be checked out if building from the git repository! If you are not a developer and just want to compile Looking Glass, please download the source archive from the website instead:
https://looking-glass.io/downloads
Source code for the documentation can be found in the /doc
directory.
You may view this locally as HTML by running make html
with python3-sphinx
installed.