[host] dxgi: sleep until it's close to time to map

This change adds an average function to time how long it takes the GPU
to copy and map the texture, and then uses this average to sleep for 80%
of this average lowering CPU usage and potentially decreasing lock
contention.
This commit is contained in:
Geoffrey McRae 2021-06-06 09:35:50 +10:00 committed by Geoffrey McRae
parent 7f5f46c448
commit f02d61d665
4 changed files with 118 additions and 0 deletions

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@ -28,6 +28,7 @@ set(COMMON_SOURCES
src/framebuffer.c
src/KVMFR.c
src/countedbuffer.c
src/runningavg.c
)
add_library(lg_common STATIC ${COMMON_SOURCES})

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@ -0,0 +1,28 @@
/*
Looking Glass
Copyright (C) 2017-2021 The Looking Glass Authors
https://looking-glass.io
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include <stdint.h>
typedef struct RunningAvg * RunningAvg;
RunningAvg runningavg_new(int length);
void runningavg_free(RunningAvg * ra);
void runningavg_push(RunningAvg ra, int64_t value);
void runningavg_reset(RunningAvg ra);
double runningavg_calc(RunningAvg ra);

69
common/src/runningavg.c Normal file
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@ -0,0 +1,69 @@
/*
Looking Glass
Copyright (C) 2017-2021 The Looking Glass Authors
https://looking-glass.io
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "common/runningavg.h"
#include <stdlib.h>
struct RunningAvg
{
int length, samples;
int pos;
int value;
int64_t values[0];
};
RunningAvg runningavg_new(int length)
{
struct RunningAvg * ra = calloc(1, sizeof(*ra) + sizeof(*ra->values) * length);
ra->length = length;
return ra;
}
void runningavg_free(RunningAvg * ra)
{
free(*ra);
*ra = NULL;
}
void runningavg_push(RunningAvg ra, int64_t value)
{
if (ra->samples == ra->length)
ra->value -= ra->values[ra->pos];
else
++ra->samples;
ra->value += value;
ra->values[ra->pos++] = value;
if (ra->pos == ra->length)
ra->pos = 0;
}
void runningavg_reset(RunningAvg ra)
{
ra->samples = 0;
ra->pos = 0;
ra->value = 0;
}
double runningavg_calc(RunningAvg ra)
{
return (double)ra->value / ra->samples;
}

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@ -26,6 +26,7 @@
#include "common/locking.h"
#include "common/event.h"
#include "common/dpi.h"
#include "common/runningavg.h"
#include <assert.h>
#include <stdatomic.h>
@ -63,6 +64,7 @@ typedef struct Texture
volatile enum TextureState state;
ID3D11Texture2D * tex;
D3D11_MAPPED_SUBRESOURCE map;
uint64_t copyTime;
}
Texture;
@ -90,6 +92,9 @@ struct iface
atomic_int texReady;
bool needsRelease;
RunningAvg avgMapTime;
uint64_t usleepMapTime;
CaptureGetPointerBuffer getPointerBufferFn;
CapturePostPointerBuffer postPointerBufferFn;
LGEvent * frameEvent;
@ -185,6 +190,7 @@ static bool dxgi_create(CaptureGetPointerBuffer getPointerBufferFn, CapturePostP
this->texture = calloc(sizeof(struct Texture), this->maxTextures);
this->getPointerBufferFn = getPointerBufferFn;
this->postPointerBufferFn = postPointerBufferFn;
this->avgMapTime = runningavg_new(10);
return true;
}
@ -221,6 +227,9 @@ static bool dxgi_init(void)
this->texWIndex = 0;
atomic_store(&this->texReady, 0);
runningavg_reset(this->avgMapTime);
this->usleepMapTime = 0;
lgResetEvent(this->frameEvent);
status = CreateDXGIFactory1(&IID_IDXGIFactory1, (void **)&this->factory);
@ -700,6 +709,7 @@ static void dxgi_free(void)
free(this->texture);
runningavg_free(&this->avgMapTime);
free(this);
this = NULL;
}
@ -821,6 +831,7 @@ static CaptureResult dxgi_capture(void)
if (copyFrame)
{
// issue the copy from GPU to CPU RAM
tex->copyTime = microtime();
ID3D11DeviceContext_CopyResource(this->deviceContext,
(ID3D11Resource *)tex->tex, (ID3D11Resource *)src);
}
@ -935,6 +946,11 @@ static CaptureResult dxgi_waitFrame(CaptureFrame * frame)
Texture * tex = &this->texture[this->texRIndex];
// sleep until it's close to time to map
const uint64_t delta = microtime() - tex->copyTime;
if (delta < this->usleepMapTime)
usleep(this->usleepMapTime - delta);
// try to map the resource, but don't wait for it
for (int i = 0; ; ++i)
{
@ -958,6 +974,10 @@ static CaptureResult dxgi_waitFrame(CaptureFrame * frame)
break;
}
// update the sleep average and sleep for 80% of the average on the next call
runningavg_push(this->avgMapTime, microtime() - tex->copyTime);
this->usleepMapTime = (uint64_t)(runningavg_calc(this->avgMapTime) * 0.8);
tex->state = TEXTURE_STATE_MAPPED;
frame->formatVer = tex->formatVer;