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Bypass cadence retention when the software render adapter is active. Publish each available source frame immediately with one damage-aware D3D copy into its final IVSHMEM resource. Keep only one software copy in flight so newer frames are dropped instead of queued behind stale work. Retain accumulated damage for the next frame and skip static re-encodes when no image update is pending. Use a row-major IVSHMEM texture when the shared heap supports it and fall back to a direct IVSHMEM buffer copy otherwise. In indirect mode, copy only damaged rows from readback memory into IVSHMEM.
207 lines
7.9 KiB
C++
207 lines
7.9 KiB
C++
/**
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* Looking Glass
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* Copyright © 2017-2026 The Looking Glass Authors
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* https://looking-glass.io
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the Free
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* Software Foundation; either version 2 of the License, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc., 59
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* Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#pragma once
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#include "CD3D11Device.h"
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#include "CD3D12Device.h"
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#include "CIndirectDeviceContext.h"
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#include "CInteropResourcePool.h"
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#include "CFrameBufferPool.h"
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#include "CPostProcessor.h"
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#include <Windows.h>
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#include <wrl.h>
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#include <IddCx.h>
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#include <atomic>
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#include <memory>
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using namespace Microsoft::WRL;
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#define STAGING_TEXTURES 3
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class CIndirectMonitorContext;
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class CSwapChainProcessor
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{
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private:
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CIndirectMonitorContext * m_monitorContext;
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UINT64 m_assignmentGeneration;
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IDDCX_MONITOR m_monitor;
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CIndirectDeviceContext * m_devContext;
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IDDCX_SWAPCHAIN m_hSwapChain;
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LUID m_renderAdapter;
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std::shared_ptr<CD3D11Device> m_dx11Device;
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std::shared_ptr<CD3D12Device> m_dx12Device;
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HANDLE m_newFrameEvent;
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CInteropResourcePool m_resPool;
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CFrameBufferPool m_fbPool;
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CPostProcessor m_postProcessors[LGMP_Q_FRAME_LEN];
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enum CandidateState
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{
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CANDIDATE_FREE,
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CANDIDATE_PREPARING,
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CANDIDATE_READY,
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CANDIDATE_PUBLISHING,
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};
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struct FrameCandidate
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{
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CandidateState state = CANDIDATE_FREE;
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ComPtr<ID3D12Resource> resource;
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D12FrameFormat srcFormat = {};
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D12FrameFormat dstFormat = {};
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RECT dirtyRects[LG_MAX_DIRTY_RECTS] = {};
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unsigned nbDirtyRects = 0;
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unsigned pitch = 0;
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size_t frameSize = 0;
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uint64_t sequence = 0;
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uint64_t captureTime = 0;
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uint64_t postProcessStart = 0;
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uint64_t prepareCopyStart = 0;
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uint64_t prepareReady = 0;
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uint64_t prepareGPUStart = 0;
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uint64_t prepareGPUEnd = 0;
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uint64_t timingStart = 0;
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unsigned timingEffectIndex = 0;
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uint64_t timingToken = 0;
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bool prepareTimingValid = false;
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};
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struct CandidateDamageTail
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{
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uint64_t ownerSequence = 0;
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RECT dirtyRects[LG_MAX_DIRTY_RECTS] = {};
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unsigned nbDirtyRects = 0;
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bool hasDamage = false;
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bool active = false;
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};
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// An active tail records only damage received after its candidate snapshot.
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FrameCandidate m_candidates[LGMP_Q_FRAME_LEN];
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CandidateDamageTail m_candidateDamageTail[LGMP_Q_FRAME_LEN];
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SRWLOCK m_candidateLock = SRWLOCK_INIT;
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SRWLOCK m_damageLock = SRWLOCK_INIT;
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// Reconfiguration is exclusive while per-candidate recording is shared.
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SRWLOCK m_pipelineLock = SRWLOCK_INIT;
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// Capture holds this only across submission; the publisher uses it to
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// close the gate before recording deadline work.
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SRWLOCK m_copySubmitLock = SRWLOCK_INIT;
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uint64_t m_candidateSequence = 0;
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bool m_publishPending = false;
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bool m_directSoftwareTexture = false;
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Wrappers::HandleT<Wrappers::HandleTraits::HANDLENullTraits> m_thread[3];
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Wrappers::Event m_terminateEvent;
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Wrappers::Event m_candidateEvent;
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Wrappers::Event m_candidateAvailableEvent;
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Wrappers::Event m_copySubmitEvent;
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Wrappers::HandleT<Wrappers::HandleTraits::HANDLENullTraits> m_publishTimer;
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Wrappers::Event m_cursorDataEvent;
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BYTE* m_shapeBuffer;
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DWORD m_lastShapeId = 0;
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std::atomic<UINT> m_sdrWhiteLevel { KVMFR_SDR_WHITE_LEVEL_DEFAULT };
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// Logical output-space damage from the previous published frame. The
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// shared-memory frame buffers alternate, so this must be copied along with
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// the current damage to bring the older target buffer up to date.
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RECT m_dirtyRects[LG_MAX_DIRTY_RECTS] = {};
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unsigned m_nbDirtyRects = 0;
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// Source-space damage accumulated since the last published frame. Frames
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// can be dropped while the LGMP queue is full, but their damage must be
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// included in the next frame sent to the client. A count of zero represents
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// full-frame damage when m_hasPendingDamage is set.
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RECT m_pendingDirtyRects[LG_MAX_DIRTY_RECTS] = {};
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unsigned m_nbPendingDirtyRects = 0;
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bool m_hasPendingDamage = true;
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#ifdef HAS_IDDCX_110
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// The per-frame metadata stream can select the monitor default, provide a
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// replacement block, or retain the selection from the previous frame.
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bool m_useDefaultHDRMetadata = true;
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bool m_hasNewHDRMetadata = false;
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IDDCX_HDR10_METADATA m_newHDRMetadata = {};
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#endif
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static DWORD CALLBACK _SwapChainThread(LPVOID arg);
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void SwapChainThread();
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void SwapChainThreadCore();
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bool InitializePipeline();
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static DWORD CALLBACK _PublisherThread(LPVOID arg);
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void PublisherThread();
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bool PublishNewestCandidate(
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const CFrameScheduler::Schedule& schedule, bool periodic,
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uint64_t publishStart);
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bool HasReadyCandidate();
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int AcquireCandidate(bool exclusiveSample, bool allowSupersede);
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void ReleaseCandidate(unsigned candidateIndex);
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bool EnsureCandidateResource(
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unsigned candidateIndex, size_t frameSize);
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void ResetCandidates();
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void SignalCandidateState();
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bool ExecuteCandidateCopy(CD3D12CommandSlot * copySlot);
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static DWORD CALLBACK _CursorThread(LPVOID arg);
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bool QueryHWCursor();
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void CursorThread();
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static void CompletionFunction(
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CD3D12CommandSlot * slot, bool result, void * param1, void * param2);
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static void CandidateCompletionFunction(
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CD3D12CommandSlot * slot, bool result, void * param1, void * param2);
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static void SoftwareCompletionFunction(
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CD3D12CommandSlot * slot, bool result, void * param1, void * param2);
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void AccumulateFrameDamage(const RECT * dirtyRects, unsigned nbDirtyRects);
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bool HasPendingDamage();
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bool TakePendingDamage(RECT dirtyRects[], unsigned * nbDirtyRects);
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void RestorePendingDamage(const RECT dirtyRects[],
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unsigned nbDirtyRects, bool hasDamage);
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void CommitFrameDamage(
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const RECT dirtyRects[], unsigned nbDirtyRects);
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void SetFullPendingDamage();
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#ifdef HAS_IDDCX_110
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void UpdateHDRMetadata(const IDDCX_METADATA2& metadata);
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#endif
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bool GetContentHDRMetadata(D12FrameFormat& format) const;
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bool PublishSoftwareFrame(CInteropResource * srcRes,
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const D12FrameFormat& srcFormat, uint64_t captureTime,
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uint64_t postProcessStart, bool noImageUpdate);
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bool SwapChainNewFrame(ComPtr<IDXGIResource> acquiredBuffer,
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unsigned dirtyRectCount, unsigned moveRegionCount,
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DXGI_COLOR_SPACE_TYPE colorSpace, UINT sdrWhiteLevel,
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uint64_t captureStart, bool duplicateFrame);
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public:
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CSwapChainProcessor(CIndirectMonitorContext * monitorContext, UINT64 assignmentGeneration,
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IDDCX_MONITOR monitor, CIndirectDeviceContext * devContext, IDDCX_SWAPCHAIN hSwapChain,
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LUID renderAdapter, std::shared_ptr<CD3D11Device> dx11Device,
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HANDLE newFrameEvent);
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~CSwapChainProcessor();
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bool Start();
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CIndirectDeviceContext * GetDevice() { return m_devContext; }
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std::shared_ptr<CD3D12Device> GetD3D12Device() { return m_dx12Device; }
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};
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