LookingGlass/client/renderers/EGL
2021-08-11 02:43:08 +10:00
..
shader [client] egl: use a texel based version of textureGather for FSR 2021-08-10 14:21:46 +10:00
CMakeLists.txt [client] egl: implement C wrappers for FidelityFX constant computation 2021-08-11 02:42:55 +10:00
cursor.c [client] egl: rework egl to accomodate post-processing filtering 2021-08-09 14:08:10 +10:00
cursor.h [client] egl: rework egl to accomodate post-processing filtering 2021-08-09 14:08:10 +10:00
damage.c [client] egl: refactor to use project naming standard 2021-08-08 17:16:10 +10:00
damage.h [client] egl: refactor to use project naming standard 2021-08-08 17:16:10 +10:00
desktop_rects.c [all] copyright: use unicode copyright sign © 2021-08-04 21:16:35 +10:00
desktop_rects.h [all] copyright: use unicode copyright sign © 2021-08-04 21:16:35 +10:00
desktop.c [client] egl: cosmetics 2021-08-10 13:46:48 +10:00
desktop.h [client] egl: cosmetics 2021-08-10 13:46:48 +10:00
draw.c [client] egl: refactor to use project naming standard 2021-08-08 17:16:10 +10:00
draw.h [client] egl: refactor to use project naming standard 2021-08-08 17:16:10 +10:00
egl.c [client] egl: don't erase damage when invalidating whole window 2021-08-11 02:43:08 +10:00
egl.h [client] egl: rework egl to accomodate post-processing filtering 2021-08-09 14:08:10 +10:00
egldebug.c [all] copyright: use unicode copyright sign © 2021-08-04 21:16:35 +10:00
egldebug.h [all] copyright: use unicode copyright sign © 2021-08-04 21:16:35 +10:00
ffx.c [client] egl: implement C wrappers for FidelityFX constant computation 2021-08-11 02:42:55 +10:00
ffx.h [client] egl: implement C wrappers for FidelityFX constant computation 2021-08-11 02:42:55 +10:00
glsl.include.awk [client] egl: handle \r character when processing #includes 2021-08-11 02:41:54 +10:00
model.c [client] egl: rework egl to accomodate post-processing filtering 2021-08-09 14:08:10 +10:00
model.h [client] egl: rework egl to accomodate post-processing filtering 2021-08-09 14:08:10 +10:00
shader.c [client] egl: rework egl to accomodate post-processing filtering 2021-08-09 14:08:10 +10:00
shader.h [client] egl: rework egl to accomodate post-processing filtering 2021-08-09 14:08:10 +10:00
splash.c [client] egl: rework egl to accomodate post-processing filtering 2021-08-09 14:08:10 +10:00
splash.h [client] egl: refactor to use project naming standard 2021-08-08 17:16:10 +10:00
texture_buffer.c [client] egl: rework egl to accomodate post-processing filtering 2021-08-09 14:08:10 +10:00
texture_buffer.h [client] egl: rework egl to accomodate post-processing filtering 2021-08-09 14:08:10 +10:00
texture_dmabuf.c [client] egl: cycle through multiple textures for dmabuf 2021-08-09 17:12:11 +10:00
texture_framebuffer.c [client] egl: perform full copy for framebuffer textures after resize 2021-08-10 13:42:25 +10:00
texture_util.c [client] egl: rework egl to accomodate post-processing filtering 2021-08-09 14:08:10 +10:00
texture_util.h [client] egl: rework egl to accomodate post-processing filtering 2021-08-09 14:08:10 +10:00
texture.c [client] egl: rework post process filters and add AMD FXR 2021-08-10 13:46:48 +10:00
texture.h [client] egl: rework post process filters and add AMD FXR 2021-08-10 13:46:48 +10:00