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shader
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[client] egl: use a texel based version of textureGather for FSR
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2021-08-10 14:21:46 +10:00 |
CMakeLists.txt
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[client] egl: implement C wrappers for FidelityFX constant computation
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2021-08-11 02:42:55 +10:00 |
cursor.c
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[client] egl: rework egl to accomodate post-processing filtering
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2021-08-09 14:08:10 +10:00 |
cursor.h
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[client] egl: rework egl to accomodate post-processing filtering
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2021-08-09 14:08:10 +10:00 |
damage.c
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[client] egl: refactor to use project naming standard
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2021-08-08 17:16:10 +10:00 |
damage.h
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[client] egl: refactor to use project naming standard
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2021-08-08 17:16:10 +10:00 |
desktop_rects.c
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[all] copyright: use unicode copyright sign ©
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2021-08-04 21:16:35 +10:00 |
desktop_rects.h
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[all] copyright: use unicode copyright sign ©
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2021-08-04 21:16:35 +10:00 |
desktop.c
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[client] egl: cosmetics
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2021-08-10 13:46:48 +10:00 |
desktop.h
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[client] egl: cosmetics
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2021-08-10 13:46:48 +10:00 |
draw.c
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[client] egl: refactor to use project naming standard
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2021-08-08 17:16:10 +10:00 |
draw.h
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[client] egl: refactor to use project naming standard
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2021-08-08 17:16:10 +10:00 |
egl.c
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[client] egl: don't erase damage when invalidating whole window
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2021-08-11 02:43:08 +10:00 |
egl.h
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[client] egl: rework egl to accomodate post-processing filtering
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2021-08-09 14:08:10 +10:00 |
egldebug.c
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[all] copyright: use unicode copyright sign ©
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2021-08-04 21:16:35 +10:00 |
egldebug.h
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[all] copyright: use unicode copyright sign ©
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2021-08-04 21:16:35 +10:00 |
ffx.c
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[client] egl: implement C wrappers for FidelityFX constant computation
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2021-08-11 02:42:55 +10:00 |
ffx.h
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[client] egl: implement C wrappers for FidelityFX constant computation
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2021-08-11 02:42:55 +10:00 |
glsl.include.awk
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[client] egl: handle \r character when processing #includes
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2021-08-11 02:41:54 +10:00 |
model.c
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[client] egl: rework egl to accomodate post-processing filtering
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2021-08-09 14:08:10 +10:00 |
model.h
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[client] egl: rework egl to accomodate post-processing filtering
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2021-08-09 14:08:10 +10:00 |
shader.c
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[client] egl: rework egl to accomodate post-processing filtering
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2021-08-09 14:08:10 +10:00 |
shader.h
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[client] egl: rework egl to accomodate post-processing filtering
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2021-08-09 14:08:10 +10:00 |
splash.c
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[client] egl: rework egl to accomodate post-processing filtering
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2021-08-09 14:08:10 +10:00 |
splash.h
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[client] egl: refactor to use project naming standard
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2021-08-08 17:16:10 +10:00 |
texture_buffer.c
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[client] egl: rework egl to accomodate post-processing filtering
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2021-08-09 14:08:10 +10:00 |
texture_buffer.h
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[client] egl: rework egl to accomodate post-processing filtering
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2021-08-09 14:08:10 +10:00 |
texture_dmabuf.c
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[client] egl: cycle through multiple textures for dmabuf
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2021-08-09 17:12:11 +10:00 |
texture_framebuffer.c
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[client] egl: perform full copy for framebuffer textures after resize
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2021-08-10 13:42:25 +10:00 |
texture_util.c
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[client] egl: rework egl to accomodate post-processing filtering
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2021-08-09 14:08:10 +10:00 |
texture_util.h
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[client] egl: rework egl to accomodate post-processing filtering
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2021-08-09 14:08:10 +10:00 |
texture.c
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[client] egl: rework post process filters and add AMD FXR
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2021-08-10 13:46:48 +10:00 |
texture.h
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[client] egl: rework post process filters and add AMD FXR
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2021-08-10 13:46:48 +10:00 |