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Extract input policy from the Wayland and X11 protocol handlers. Exercise both implementations against literal Wayland event traces.
70 lines
2.5 KiB
C
70 lines
2.5 KiB
C
/**
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* Looking Glass
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* Copyright © 2017-2026 The Looking Glass Authors
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* https://looking-glass.io
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the Free
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* Software Foundation; either version 2 of the License, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc., 59
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* Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef _H_LG_X11_INPUT_EVENT_
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#define _H_LG_X11_INPUT_EVENT_
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#include <stdbool.h>
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#include <stddef.h>
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#include <stdint.h>
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#include "../input.h"
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typedef struct X11Input
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{
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const LG_DSInputSink * sink;
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void * opaque;
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uint32_t buttons;
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uint32_t previousPressTime;
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uint32_t previousReleaseTime;
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uint32_t previousPressButton;
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uint32_t previousReleaseButton;
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uint32_t previousMotionTime;
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double previousMotionX;
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double previousMotionY;
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bool entered;
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bool focused;
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}
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X11Input;
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void x11InputInit(X11Input * input, const LG_DSInputSink * sink,
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void * opaque);
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bool x11InputFocus(X11Input * input, bool focused, double x, double y,
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const uint32_t * keys, size_t count);
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bool x11InputPointerEnter(X11Input * input, bool mainWindow,
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bool normal, double x, double y);
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bool x11InputPointerLeave(X11Input * input, bool mainWindow,
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bool normal, bool captureMode, double x, double y);
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void x11InputPointerMotion(X11Input * input, double x, double y,
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bool pointerGrabbed);
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void x11InputPointerButton(X11Input * input, unsigned int button,
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bool pressed, bool raw, uint32_t time, bool inputActive);
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void x11InputRelativeMotion(X11Input * input, uint32_t time,
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double x, double y, double rawX, double rawY, bool inputActive);
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void x11InputKeyboardKey(X11Input * input, unsigned int keycode,
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int minKeycode, bool pressed, bool raw, bool inputActive,
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const char * text);
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void x11InputKeyboardState(X11Input * input,
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bool ctrl, bool shift, bool alt, bool super,
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bool numLock, bool capsLock, bool scrollLock);
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#endif
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