/** * Looking Glass * Copyright © 2017-2026 The Looking Glass Authors * https://looking-glass.io * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., 59 * Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _H_LG_X11_INPUT_EVENT_ #define _H_LG_X11_INPUT_EVENT_ #include #include #include #include "../input.h" typedef struct X11Input { const LG_DSInputSink * sink; void * opaque; uint32_t buttons; uint32_t previousPressTime; uint32_t previousReleaseTime; uint32_t previousPressButton; uint32_t previousReleaseButton; uint32_t previousMotionTime; double previousMotionX; double previousMotionY; bool entered; bool focused; } X11Input; void x11InputInit(X11Input * input, const LG_DSInputSink * sink, void * opaque); bool x11InputFocus(X11Input * input, bool focused, double x, double y, const uint32_t * keys, size_t count); bool x11InputPointerEnter(X11Input * input, bool mainWindow, bool normal, double x, double y); bool x11InputPointerLeave(X11Input * input, bool mainWindow, bool normal, bool captureMode, double x, double y); void x11InputPointerMotion(X11Input * input, double x, double y, bool pointerGrabbed); void x11InputPointerButton(X11Input * input, unsigned int button, bool pressed, bool raw, uint32_t time, bool inputActive); void x11InputRelativeMotion(X11Input * input, uint32_t time, double x, double y, double rawX, double rawY, bool inputActive); void x11InputKeyboardKey(X11Input * input, unsigned int keycode, int minKeycode, bool pressed, bool raw, bool inputActive, const char * text); void x11InputKeyboardState(X11Input * input, bool ctrl, bool shift, bool alt, bool super, bool numLock, bool capsLock, bool scrollLock); #endif