LookingGlass/client/renderers
Quantum 9b87f4ba5e [client] egl: cycle through multiple textures for dmabuf
This avoids race conditions in GL drivers when attempting to render and
call glEGLImageTargetTexture2DOES on the same texture.

Also, when using glEGLImageTargetTexture2DOES, we do not need to allocate
storage for textures.
2021-08-09 17:12:11 +10:00
..
EGL [client] egl: cycle through multiple textures for dmabuf 2021-08-09 17:12:11 +10:00
OpenGL [client] opengl: refactor to use project naming standards 2021-08-08 17:21:25 +10:00
CMakeLists.txt [client] interface: rename LG_Renderer to LG_RendererOps 2021-08-08 14:43:04 +10:00