LookingGlass/client
Quantum 9b87f4ba5e [client] egl: cycle through multiple textures for dmabuf
This avoids race conditions in GL drivers when attempting to render and
call glEGLImageTargetTexture2DOES on the same texture.

Also, when using glEGLImageTargetTexture2DOES, we do not need to allocate
storage for textures.
2021-08-09 17:12:11 +10:00
..
cmake [client] removed unused GMP dependency 2021-07-24 12:35:48 +10:00
displayservers [client] x11: be less sensitive to frame skips 2021-08-09 15:51:01 +10:00
include [client] main: destroy and finish fontconfig usage 2021-08-08 16:21:48 +10:00
renderers [client] egl: cycle through multiple textures for dmabuf 2021-08-09 17:12:11 +10:00
src [common] ringbuffer: allow reverse iteration 2021-08-09 14:06:32 +10:00
CMakeLists.txt [client] overlay: add new configuration overlay [wip] 2021-08-04 10:27:47 +10:00
DEBUGGING.md [doc] Fix formatting 2018-05-23 08:46:03 +10:00