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In GLSL, using the / operator on two vectors of the same size divides the vector component-wise, i.e. vec2(a, b) / vec2(c, d) == vec2(a / c, b / d). |
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.. | ||
cursor_mono.frag | ||
cursor_rgb.frag | ||
cursor.vert | ||
damage.frag | ||
damage.vert | ||
desktop_rgb.frag | ||
desktop.vert | ||
splash_bg.frag | ||
splash_bg.vert | ||
splash_logo.frag | ||
splash_logo.vert |