LookingGlass/client/renderers/EGL/shader
Quantum 53461d7515 [client] egl: simplify desktop vertex shader
In GLSL, using the / operator on two vectors of the same size divides the
vector component-wise, i.e. vec2(a, b) / vec2(c, d) == vec2(a / c, b / d).
2021-08-09 17:51:13 +10:00
..
cursor_mono.frag [client] use cmake to generate renderers/fonts/clipboards headers/code 2019-03-28 19:56:14 +11:00
cursor_rgb.frag [client] egl: move rotation into the fragment shader 2021-01-15 13:13:39 +11:00
cursor.vert [client] app: rename up,right,down,left rotation to 0,90,180,270 2021-01-19 02:53:47 +11:00
damage.frag [client] egl: implement frame damage display 2021-07-18 10:41:50 +10:00
damage.vert [client] egl: implement frame damage display 2021-07-18 10:41:50 +10:00
desktop_rgb.frag [client] egl: rework egl to accomodate post-processing filtering 2021-08-09 14:08:10 +10:00
desktop.vert [client] egl: simplify desktop vertex shader 2021-08-09 17:51:13 +10:00
splash_bg.frag [client] egl: clean up splash background shader 2021-08-03 21:12:46 +10:00
splash_bg.vert [client] egl: clean up splash background shader 2021-08-03 21:12:46 +10:00
splash_logo.frag [client] egl: always render desktop texture as opaque 2021-02-21 10:31:48 +11:00
splash_logo.vert [client] egl: always render desktop texture as opaque 2021-02-21 10:31:48 +11:00