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In GLSL, using the / operator on two vectors of the same size divides the vector component-wise, i.e. vec2(a, b) / vec2(c, d) == vec2(a / c, b / d). |
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.. | ||
cmake | ||
displayservers | ||
include | ||
renderers | ||
src | ||
CMakeLists.txt | ||
DEBUGGING.md |