LookingGlass/client
Quantum 53461d7515 [client] egl: simplify desktop vertex shader
In GLSL, using the / operator on two vectors of the same size divides the
vector component-wise, i.e. vec2(a, b) / vec2(c, d) == vec2(a / c, b / d).
2021-08-09 17:51:13 +10:00
..
cmake [client] removed unused GMP dependency 2021-07-24 12:35:48 +10:00
displayservers [client] x11: be less sensitive to frame skips 2021-08-09 15:51:01 +10:00
include [client] main: destroy and finish fontconfig usage 2021-08-08 16:21:48 +10:00
renderers [client] egl: simplify desktop vertex shader 2021-08-09 17:51:13 +10:00
src [common] ringbuffer: allow reverse iteration 2021-08-09 14:06:32 +10:00
CMakeLists.txt [client] overlay: add new configuration overlay [wip] 2021-08-04 10:27:47 +10:00
DEBUGGING.md [doc] Fix formatting 2018-05-23 08:46:03 +10:00