LookingGlass/client/renderers/EGL
Quantum 53461d7515 [client] egl: simplify desktop vertex shader
In GLSL, using the / operator on two vectors of the same size divides the
vector component-wise, i.e. vec2(a, b) / vec2(c, d) == vec2(a / c, b / d).
2021-08-09 17:51:13 +10:00
..
shader [client] egl: simplify desktop vertex shader 2021-08-09 17:51:13 +10:00
CMakeLists.txt [client] egl: refactor damage mesh generation into desktop_rects 2021-08-03 21:37:31 +10:00
cursor.c [client] egl: rework egl to accomodate post-processing filtering 2021-08-09 14:08:10 +10:00
cursor.h [client] egl: rework egl to accomodate post-processing filtering 2021-08-09 14:08:10 +10:00
damage.c [client] egl: refactor to use project naming standard 2021-08-08 17:16:10 +10:00
damage.h [client] egl: refactor to use project naming standard 2021-08-08 17:16:10 +10:00
desktop_rects.c [all] copyright: use unicode copyright sign © 2021-08-04 21:16:35 +10:00
desktop_rects.h [all] copyright: use unicode copyright sign © 2021-08-04 21:16:35 +10:00
desktop.c [client] egl: remove includes from testing 2021-08-09 14:13:03 +10:00
desktop.h [client] egl: rework egl to accomodate post-processing filtering 2021-08-09 14:08:10 +10:00
draw.c [client] egl: refactor to use project naming standard 2021-08-08 17:16:10 +10:00
draw.h [client] egl: refactor to use project naming standard 2021-08-08 17:16:10 +10:00
egl.c [client] egl: rework egl to accomodate post-processing filtering 2021-08-09 14:08:10 +10:00
egl.h [client] egl: rework egl to accomodate post-processing filtering 2021-08-09 14:08:10 +10:00
egldebug.c [all] copyright: use unicode copyright sign © 2021-08-04 21:16:35 +10:00
egldebug.h [all] copyright: use unicode copyright sign © 2021-08-04 21:16:35 +10:00
model.c [client] egl: rework egl to accomodate post-processing filtering 2021-08-09 14:08:10 +10:00
model.h [client] egl: rework egl to accomodate post-processing filtering 2021-08-09 14:08:10 +10:00
shader.c [client] egl: rework egl to accomodate post-processing filtering 2021-08-09 14:08:10 +10:00
shader.h [client] egl: rework egl to accomodate post-processing filtering 2021-08-09 14:08:10 +10:00
splash.c [client] egl: rework egl to accomodate post-processing filtering 2021-08-09 14:08:10 +10:00
splash.h [client] egl: refactor to use project naming standard 2021-08-08 17:16:10 +10:00
texture_buffer.c [client] egl: rework egl to accomodate post-processing filtering 2021-08-09 14:08:10 +10:00
texture_buffer.h [client] egl: rework egl to accomodate post-processing filtering 2021-08-09 14:08:10 +10:00
texture_dmabuf.c [client] egl: cycle through multiple textures for dmabuf 2021-08-09 17:12:11 +10:00
texture_framebuffer.c [client] egl: rework egl to accomodate post-processing filtering 2021-08-09 14:08:10 +10:00
texture_util.c [client] egl: rework egl to accomodate post-processing filtering 2021-08-09 14:08:10 +10:00
texture_util.h [client] egl: rework egl to accomodate post-processing filtering 2021-08-09 14:08:10 +10:00
texture.c [client] egl: rework egl to accomodate post-processing filtering 2021-08-09 14:08:10 +10:00
texture.h [client] egl: rework egl to accomodate post-processing filtering 2021-08-09 14:08:10 +10:00